EDIT Now you can select a random delay by using RANDOM RUN: {number}
example:
-" RANDOM RUN: 1"
- DELAY 4
- DELAY 5
- DELAY 6
- DELAY 7
- DELAY 8
- DELAY 9
- RANDOM END
FIX The entityCommands for the activator PROJECTILE_HIT work now correctly
PROJECTILE_HIT now supports playerCommands, (will be runned only if the launcher of the projectile is a player)
Good dev, if you have problem or suggestion join my discord !