Release 2.3.0 - Official 1.18 and better Citizens support
Bug Fix:
- Mounted models jittering
- NPE when `Generate-On-Start` is set to false and `Create-Zip` is set to true
- Right-clicks pass through mobs and affect blocks
- Fixing edge cases on quaternion calculations
- Models not saving and loading correctly on server restart
- [MM] DefaultState mechanic would not add states when the original state is not present
- [MM] Parts hidden with PartVisibility would reappear after changing color/applying enchant glint
Change:
- Removed all support on Bedrock Model type
- [MM] `name` attribute in `model` mechanic now takes a string, representing the nametag bone that displays the name
- [MM] `setmodelname` mechanic is replaced with `setmodeltag`. See wiki for usage
- [MM] `setmodelnamevisible` mechanic is replaced with `setmodeltagvisible`. See wiki for usage
New Feature:
- Official 1.18 support. Remove patch jar to use this version.
- Multiple nametags support. Add `tag_` to convert an empty bone into a nametag bone
- Summon model command
- [MM] Step height option in `model` mechanic
- [Citizens] Better Citizens support (happy now?)
- [Experimental] Segmented model support. Add `seg_` to convert the bone into a segmented bone.
All animations on segmented bones are currently ignored