Bug Fix:
- Body parts falling off when model is moving (only applies to entity movement. Not animations)
- Hitting mobs through walls
Change:
- Bedrock model deprecation (meaning they would no longer receive new features update, but still usable)
- Basically everything API related
- Packet models
- Max bone size is now 7x7x7 blocks
- `entities` folder is now `blueprints`, `models` is now `cache`
New Feature:
- Blockbench model support
- [BB] Reusable texture feature
- [BB] Ridable models (custom mount location + WASD control)
- [BB] Held item sync (define hand location and have it hold any item you want)
- [BB] Placeholder bone (empty bones with no model will only exist in code, not in game)
- Animation scripting (well, equations)
- Citizen support (stop asking please for the love of god there is like 100+ requests on this ughghhghghghg)
- Animation caching (store calculated keyframes for later use)