Fixed double return & restoration Some players were being teleported back and restored twice after duels. This has been corrected so each participant now goes through a single, clean post-duel return flow.
Improved deathless-duel spectator behavior Eliminated players now correctly remain in Spectator in the arena until the scheduled return, instead of being yanked out early by edge-case recovery logic.
Straggler recovery is now truly “last resort” The straggler sweep now runs after the main return delay and only handles players who somehow missed the primary teleport, avoiding duplicate teleports/restores.
Safer join/quit + boundary handling Rejoins, arena boundary checks, and forced extractions are more careful about not re-processing players that have already been fully restored and returned.
If you notice anyone still getting “stuck” or not returning properly after a duel, please grab your console logs and configuration details and report them so I can tighten it up even further.