ConquestDuels v4.6.4 Splash/Lingering Potion Fixes During Duels
ConquestDuels v4.6.4 - Potion Logic & PvP Handling Fixes We’ve refined potion behavior and PvP overrides to be smarter and fully aligned with WorldGuard flags and team logic. This update makes sure duels feel clean, fair, and intuitive across all arena settings.
⚔️ PvP Knockback & Behavior - Fixed excessive vertical knockback stacking during spam hits
- Properly scales knockback with enchantments and sprinting
- Custom knockback is now applied
only when PvP is region-denied but duel-override is active
Splash & Lingering Potion Rework - Fixed splash potions ignoring WorldGuard’s
POTION_SPLASH flag when
duel-force-pvp was disabled
- Friendly potion effects (e.g. strength, regen, speed) always apply to teammates, even if PvP is blocked
- Throwers no longer bypass splash-deny flags and are correctly affected or blocked based on region rules
- Lingering cloud effects now follow the same rules as splash potions
Death & Respawn Polish - Fixed duel players sometimes not teleporting back on respawn
- Ensured death messages and teleport logic are synced correctly
- Spectators who die or quit are returned to their original location safely
️ Other Fixes - Improved double-teleport logic to eliminate false boundary eliminations
- Prevented passive mobs or item drops during duel eliminations
- Cleaned up various metadata and session flags for consistency
Thank you to all testers reporting edge cases. This patch continues improving support for competitive PvP and spectator integrity inside arena regions!
Stay dueling, - The ConquestDev Team