-Added
player_offhand event, that completely replaces
player_swap_hand event. Now it will detect changes on the offhand correctly. This includes new variables.
-Added
%cursor:<variable>% variable to
player_click_inventory event.
-Added "icon" property to
give_potion_effect action.
-Fixed: Debug will now show if a default action group was overrided by cooldown or one_time action groups.
-Fixed bug with parameters on 'execute', when using variables with '=' character.
-Fixed: Call events can no longer be executed when disabled.
-Removed
player_swap_hand event.
Remember to check the WIKI!
https://ajneb97.gitbook.io/conditionalevents/