Fixed: – Fixed some
inaccuracies in
placeholders and
actions work and startup;
– Fixed
Rotatable blocks were not being counted for face output type in
targetBlock option in
entity placeholders.
Updated: – Updated
array placeholder features in conditions:
using any placeholders for the value on each iteration (like in
list placeholder) and
custom internal placeholder to obtain the current value on each iteration;
– Added
spaces support in conditions in
array and
list placeholders;
– Added new
short actions aliases and possibility to
easy perform some actions at the end of the array in
array placeholder for more convenience;
– Added some new
short aliases for inventory actions in
entity placeholders and
block placeholders for more convenience;
– Added
ASYNC,
SYNC switching (like in
MySQL placeholder),
output limiting,
none sorting type and
underscores using in
list placeholders;
– Necessity to
specify separator (like in the
entity placeholders) in
block placeholders.
Added: – New
manage_cycle action to run and manage cycles effectively;
– New
isBedrock placeholder for checking whether the players are Bedrock players (also offline players support);
– New
countBlocks placeholder for efficient counting specific blocks in chunks;
– New
isObject placeholder for checking whether the input can be an instance of a different objects (for example, whether it is number, uuid etc);
– New
replace placeholder for replacing input through the RegEx;
– New
distance placeholder for checking the distance between two points;
– New
openInventoryOwner,
openInventoryTitle,
isValid and
realUUID (for licensed UUID on pirate servers) options in
entity placeholders;
– New
inventoryOwner option in
block placeholders;
– New
skullOwner,
skullUUID and
skullTexture options in
change_item action.