1.0.1 now supports 1.16 to 1.21.8 and has been properly reworked with extra care to server stability.
Note - Chunks are no longer scanned in bulk but rather by their individual criteria, cutting lag by 99%
- You will need a new config with this update.
- Bedrock Limit no longer run the risk to remove floors or nether roofs and is aware of the version of your server.
- You do not need to add End Portals to your limits. This is hardcoded to be prevented.
Additions - Added a stats subcommand so you can see how many preventions were made.
- You can now toggle off what checks you want.
- You can now set a base limit for how many entities are required in a chunk to get checked.
- All checks have a 50% chance to check toggle
- There are now alerts for every action naming the player, coordinates, and each alert type can be toggled.
Changes - When a block limit is reached, the block removed will now drop as an item if its naturally obtainable.
- The backend for all scanning has been reworked, optimized, and heavily limited to meet conditions.
- Vehicle Chunk Limit is now a Radius Check instead.
- Chunk Scans now have to meet 6 criteria before getting checked.
- Alert Messages are now tied users with the alerts perm.
Fixes - Entity Limit was one above the listed limit due to a timing issue with Minecraft.
- Bedrock would get removed from the nether roof.
- Various lag issues caused by lack of checks for a chunk to be met.