Since consumables couldn't be refilled by a stack with the amount of one, because the clientr would make the item invisible. Thats fixed now: the item gets put into the inventory after waiting one game tick.
Refill items of Breakables like tools will no longer get deleted when breaking in combat. We use the some one-tick waiting method form above.
Clicksort will no longer sort inventories that create gamebreaking item reordering. Like swaping the saddle and a block in an mule inventories. Or in the case of an llama inv, we have a hidden slot the player can't see. The sorting alogrith puts items into this hidden slot. Another example is the oven, swaping coal and meat. In this cases ClickSort will sort the inventory of the player.