Win ceiling:
As per user request I have implemented an alternate way to win. This gives you more variety in Boost game design. Now you can set a win ceiling height. If a player reaches that Y position they will win the game.
You can now use:
- The original ground value, where the winner is the last player to not fall.
- The new ceiling value, where the winner is the first to reach the top.
- Both in the same game! Players must try to reach the top without falling.
Boost block:
Optionally set a block for a game that will automatically boost a player if they stand on that type of block.
- You could leave random blocks in the platforms like a minefield that will boost players off their platform.
- You could make platforms entirely out of the boost block like jump pads and combine with the new ceiling setting - making a long jumping fast paced parkour. Players won't be able to stop and take their time on the pads to prepare for the next jump because the boost is automatic.
Other changes:
- Cool down is recoded to use a time comparison and not runnables, making it less work for your server CPU.
- Fixed NullPointerException from win commands if a player's data is somehow removed from the server (e.g. restoration of server backup). Not a likely occurrence in normal use but it's fixed now.