Fixed POTION_EFFECT effect not correctly parsing the potion effect's amplifier from your effect configuration and defaulting to 256 instead of 1. Please report stuff like this if you notice something is wrong. I won't hunt you down for invalid reports, I promise
(Internal) BodyHealthEffects.java is now split up into an EffectHandler and a unique effect class per effect, implements a new BodyHealthEffect interface. This change aims to make the code more readable and to make it easier for future addons to add their own effects.
Some code cleanup here and there to reach that A+ code quality on CodeFactor