I splittet up the two main managers into smaller classes, which will probably increase the performance on servers with a larger player base.
The shockwave will now push players in a more horizontal way instead of rocket launching in the air.
I also fixed a bug when a mob was spawned at the death location by other plugins. Thanks to Solembum the report.
I added the `
ignoreSpawnerMobs` option. This option will make that blood night ignores mobs completely and will not wrap or drop special loot. This was previously included in the `
spawnerDropSuppression`. These options are now separated.
I added a `
blockedCommands` settings in the general config. You can add commands there which should not be executed during an active blood night. The commands in the config will be matched against the start of the player command. Thanks to Fin for requesting.