Added a new effect to custom mobs - a target effect, now upon targeting an entity, they can play sounds, particle effects and inflict their target or themselves with a potion effect.
Added a new effect to custom mobs - a burn effect - some mobs will now be able to be on fire infinitely, and of course will be immune to fire. this is for visual effect.
Added a new module to custom mobs - a baby info module, now mobs can be set to never become babies, or have a chance of becoming one when spawning.
Added a new rare Tank mob. he is slow, but can be deadly. he comes with his own sword and armor.
Added the ability to color custom items - e.g Leather Armor.
Added a mob-cap option in the config for custom mobs. the cap is for loaded mobs, so mobs in unloaded chunks will not account towards the cap. once the cap is reached, custom mobs will not spawn until otherwise.
Added a custom Logger to beautify the plugins appearance in console.
Added the ability to change the spawn chance of each custom mob in the config.
Added in bStats to keep track plugin-related data and metrics.
Changes:
The hellhound mobs are now infinitely on fire for visual effect.
Changed how custom mobs are kept track of, now, the plugin fully knows if a mob is custom, if it's in a loaded chunk or not, and so on.
Changed a few default values for all custom mobs - they now have lower HP, This is to decrease the difficulty a tad, they also have lower spawn chances.
Changed a few console messages to be a bit more simplified.
Changed the update check system to properly compare versions.
Bug Fixes:
Hellhounds, and mobs that are meant to always be 'angry' are now actually always angry, and will target players.
Fixed custom mobs being able to follow players through portals and kill them as they're loading.
Fixed a bug with the Netherite Fishing system where it'd attempt to damage an un-damagable item upon catching it.
If you have any suggestions or ideas for this plugin, please suggest them on the Githubs issue tracker, same goes for bugs!