Updated block detection behavior: you can now select to include a specific blockdata (for instance, to only count fully grown carrots). This feature is available for the new Place Blocks stage and the old Mine Blocks stage
Added more API for scoreboards
Added an option in Item Creation GUI to select the amount of items
Added Russian translation
Added Hong Kong chinese translation
Added config option "saveCycleMessage" (enabled by default)
Added an option "Startable from GUI" which, if enabled, allows player to start the quest directly from its Quests Menu
Added WorldGuard Region requirement
Added new Stages Requirement system:
You can now set requirements to the stages of your quest
When a player tries to complete a stage, the plugin will check if those requirements are matching the player. If no, the stage will not be updated for the player.
A possible use is to make a quest where the player has to kill mobs only in a certain area
Added "exit" option in Region Stage (the stage completes after exiting the region instead of entering)
Added "checkpoint" system:
When editing stage rewards, you can select "checkpoint actions"
If selected, the player will be able to run /quests checkpoint <quest ID> to run the latest checkpoint passed for this quest
Example: there is a quest with 5 stages, and you have defined a checkpoint "teleportation" action at stage 3. A player has reached the stage 4, but oh no! he dies. By using /quests checkpoint, this player will come back to the location defined in the checkpoint.
Added "fail on death" quest option. If enabled, this option will cause the quest to fail if the player dies while trying to completing it.