v2.0 - Major Rewrites & Better Custom Recipes What's new? - The name autocrafter the dropper receives is now only given when the autocrafter is fully functional and has an item in the item frame.
- New /reloadrecipes which allows you to reload the recipes the autocrafters can use. You can put your own recipes in the /AutomatedCrafting/recipes/ folder. In 1.12 all recipes are loaded from the /assets/minecraft/recipes/ folder inside the minecraft jar. In 1.13 and later they are loaded from the datapacks that are loaded in. All recipes known to bukkit are retroactively loaded too.
- Autocrafters no longer put items into the neighbouring container when powered.
- Items are now treated properly with all their properties left intact, previously items were only seen as their material. (planks, cobblestone, coal, etc.) which (especially in 1.12) created problems where all wooden planks types would become oak when put into the autocrafter. The autocrafters now respect all item properties (name, lore, enchantments) when determining if the item has a crafting recipe or if it can be used in a crafting recipe.
- Crafting recipes using tags are now supported! (e.g. chests which can use any of #minecraft: planks)
- Shaped recipes with multiple allowed ingredient per key are now supported, e.g. torches which can be made with either coal or charcoal.