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AntiAFKPlus -----

Smart and configurable AFK management for your server!



Server Transfer & Scripted Sequences
AntiAFKPlus v2.6 — Server Transfer & Scripted Sequences

Release type: Feature Release​
Compatibility: Minecraft 1.16 – 1.21.8+ | Java 17+​

What’s New

Server Transfer (Bungee/Velocity)
  • Native final action TRANSFER_SERVER to move AFK players to another server via Plugin Messaging.
  • Global configuration with robust channel handling and optional retry policy.
  • Zone-based overrides: per-zone transfer with kick-action: TRANSFER and transfer-server.

Countdown & Titles/Sounds
  • Optional per-second countdown with Title/Subtitle and Sound before transferring.
  • Fully Folia-safe with entity-bound scheduling.
  • Auto-cancels if the player becomes active.

Scripted Action Pipeline
  • New pipeline engine to run steps in order: TITLE, SUBTITLE, SOUND, MESSAGE, WAIT, TRANSFER.
  • Configurable in config.yml with simple DSL-like syntax.
  • Cancels automatically when leaving AFK.

Robustness & Fallbacks
  • Auto-registration of BungeeCord and bungeecord:main channels.
  • Channel selection: auto | bungeecord | namespaced.
  • Fallback actions: KICK | TELEPORT | NONE with optional teleport location.

How It Works (Action Order)
  1. Credit System: If credits exist, the kick event is cancelled and credits are consumed; no transfer runs.
  2. Zone Management: Zone kick-action takes priority (TELEPORT, TRANSFER, etc.).
  3. Global Transfer: If enabled and a target-server is configured, TRANSFER_SERVER is used by default.

If the player becomes active mid-flow, any countdown/pipeline is cancelled.

Configuration

Global settings:
Code (YAML):

server-transfer
:
  enabled
: true
  target-server
: "lobby"
  proxy-channel
: "auto"         # auto | bungeecord | namespaced

  # Fallbacks
  fallback-action
: "KICK"       # KICK | TELEPORT | NONE
  fallback-teleport-location
: "world,0,100,0"

  # Retry policy
  retry-attempts
: 0
  retry-delay-ticks
: 10

  # Countdown
  countdown
:
    enabled
: false
    seconds
: 10
    title
: "&cYou are AFK"
    subtitle
: "&eMoving in {seconds}s"
    sound
:
      enabled
: true
      name
: "ENTITY_EXPERIENCE_ORB_PICKUP"
      volume
: 1.0
      pitch
: 1.0

  # Scripted pipeline
  pipeline
:
    enabled
: false
  actions
:
    - "TITLE
: &cYou are AFK "
    - "
SUBTITLE : &eMoving in {seconds }s "
    - "
SOUND : ENTITY_EXPERIENCE_ORB_PICKUP,1.0,1.0 "
    - "
WAIT : 1s "
    - "
MESSAGE : &7Transferring..."
    - "TRANSFER
: lobby "
Zone-based transfer example:
Code (YAML):

zone-management
:
  enabled
: true
  zones
:
    spawn
:
      kick-action
: "TRANSFER"
      transfer-server
: "lobby"
 
Messages
Add or customize in messages.yml:
Code (YAML):

messages
:
  server-transfer
:
    transferring
: "&7[AntiAFK+] &aTransferring you to &f{server}&a..."
    unavailable
: "&7[AntiAFK+] &cServer transfer unavailable."
    failed
: "&7[AntiAFK+] &cCould not transfer you."
 
Permissions & Commands
No new commands or permissions in v2.6. The feature is fully configurable via config.yml.

Compatibility & Notes
  • BungeeCord and Velocity (Bungee compatibility) via Plugin Messaging.
  • Folia-safe scheduling through PlatformScheduler; no BukkitScheduler in Folia context.
  • Fully backward compatible; disabled by default.

Migration
  • No breaking changes. Existing configurations remain valid.
  • To enable: set server-transfer.enabled: true and configure target-server.

Testing Checklist
  • Validate transfer on Bungee/Velocity with correct target-server names.
  • Try countdown and pipeline separately.
  • Confirm fallback behavior (KICK/TELEPORT/NONE) when channels are unavailable.
  • Verify zone-based TRANSFER overrides global behavior.
----------, Sep 18, 2025
Resource Information
Author:
----------
Total Downloads: 327
First Release: Apr 29, 2025
Last Update: Oct 21, 2025
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