After hitting an entity, will bounce to the next nearby entity
Crafted using a slime ball
Custom model data is 148
Alchemical arrows may now be shot from dispensers!
Added a new update checker (can be disabled in the config.yml)
Increase the default skeleton alchemical arrow loot drop chance to 40% (from 25%)
Alchemical arrows are now compared based on an NBT tag rather than the item itself
This allows server owners to customize the item to their liking without fearing that arrows crafted before the change be invalidated
Any legacy arrows still in the world will be automatically updated. This update is safely compatible with 3.1.1
/alchemicalarrows killallarrows has been renamed to /alchemicalarrows clear
Permission was updated to arrows.command.clear, though the former permission node will still work for the sake of legacy. This will be removed at a later date
Cauldron crafting is now fetched as disabled by default
Tab completion has been improved in all commands. It should now be more akin to vanilla tab completion (especially /summonarrow)
Fixed SkeletonsCanShoot using inverted values (#9)
Fixed skeletons not dropping alchemical arrows at all
Fixed commands displaying to the client despite not having permission to use them (/givearrow and /summonarrow)
Fixed /summonarrow not working for some arrows
Fixed explosive arrows not having coloured lore by default
Numerous bits of code cleanup throughout the project. May improve performance in various areas
API Changes:
ArrowRegistry now implements Iterable<AlchemicalArrow>
ArrowRegistry has had deprecated methods removed
Added various new methods to create ItemStack representations of AlchemicalArrow instances (these should be used instead of getItem() in most situations)