Surprise! I know I said the previous update would be the last before 2.0, but I haven't had as much time as I had hoped for so instead I'm pushing out a small update to fix some pesky bugs and expand the custom enchantment system. I appreciate your continued support and patience.
Notes:
Extremely high "damage" function values no longer kill an entity multiple times - This was an issue on servers that counted deaths and kills - The fix provided is not the best way to do it and it might not work in all situations but it'll have to do while I look for a proper fix
The "thresholdself" and "thresholdother" modifiers now accept a range of values from minimum to maximum instead of a single value - Formatted as "max-min", with each value corresponding to the percentage of health the entity must be at for the enchantment to activate - For example, an enchantment with the values set to "20-80" would activate when the target is between 20% and 80% of their total health - This change will break enchantments that are using the old format
Custom enchantments can now have their own durability values - The inputted value will be taken off the durability of the held item when the enchantment activates
The "summon" function is now available for the "entitydeath" event
Removed automated Discord invite link message when using "/aw" - As of now, the Discord is intended to be a support server where people can report issues and submit feedback - It didn't make sense to invite people who didn't join for those purposes and would leave immediately
Added "dustdrop" module to enable/disable Dust drops from broken blocks
Renamed main class from "Fates" to "Main" for debug purposes