Just a quick patch I had to push out to fix a major oversight. Of course I couldn't leave it at that and call it a day so I threw in a few more minor changes as well.
Notes:
Certain features of the plugin, known as modules, can now be disabled - Currently the only way to do this is to set the value of the module's respective config line to true or false - Currently available modules: "enchants", "weapons", "machines", "coinflipping", "cake" - There will be an option to do this in-game in a future update
Fixed an oversight where projectiles wouldn't trigger custom enchantment events that require the player to get hit
Fixed some custom enchantment events healing an amount relative to the attacker's health instead of the defender's health
Fixed an error when the resulting health after an enchantment heals a player would be greater than their maximum health
Tridents are now categorized under the "bow" enchantment type and can be enchanted with bow enchantments - Due to the similarities between tridents and arrows, it made sense to group them together - Eventually Tridents will get their own category
The custom enchantment menu now shows how many enchantments are in each category - Each tier of the same enchantment counts towards this number
Fixed an error that would be sent when a player breaks a block with their bare fist