Yet another small update coming in with a few minor changes and a new custom enchantment event. I apologize for the lack of major updates, I'm trying to get all the little things out of the way so I can direct all my attention to working on new features when the time comes.
Notes:
Fixed an issue where clicking Dust in the Weapons Manager would redirect to the Dust Drop Rate Editor in "/aw config"
Fixed a bug where Dust from the player's inventory would duplicate when in the Weapons Manager
Prevented blocks mined with Silk Touch from dropping Dust - An exploit was reported where players could repeatedly mine a block and replace it for infinite Dust
Added the "entitydeath" custom enchantment event, activating when an entity is killed - The recipient of its effects is the player who killed the entity - Compatible with the following functions: potion, damage, explosion
New custom enchantment: "Killstreak" - Only one tier - Can be applied to weapons - Provides a quick burst of strength (Strength IV, 2s) - Activates when the user kills an entity - The concept for this was to provide an easy way of taking on a horde of mobs by dealing more damage when fighting two entities in quick succession
New custom enchantment: "Vampire" - Goes up to tier 3 (III) - Heals the user for a small amount of health increasing per tier - Activates when the user damages an entity
Allowed negative values of the "damage" custom enchantment function to heal instead of dealing damage - damage < 0: heal - damage > 0: damage
Fixed "thresholdother" displaying the value of "thresholdself" in "/ceditor"
Gave proper descriptions to the custom enchantments added last update