[RECODED -50% OFF!] AdvancedDungeonArena ⭐ Script-Based Dungeons icon

[RECODED -50% OFF!] AdvancedDungeonArena ⭐ Script-Based Dungeons -----

Create custom dungeons with rewards, map progression, kits and custom mobs!



v8.0.0 Public Beta
IMPORTANT:

NEW:

  • Dungeon Scripts. Brand new dungeon script mechanics. You now control EVERYTHING!
  • Dungeon Levels. In levels you can define "global" scripts that will execute while dungeon is on a certain level. They are similar to previous 'Arena Regions'. When dungeon level is changed, players will be moved to new level's spawn point.
  • Dungeon Stages. In stages you can define "global" scripts that will execute while dungeon is on a certain stage. They are similar to previous 'Arena Rounds'. When dungeon stage is changed, players will get new tasks to complete.
  • Dungeon Tasks. No more boring mob kills to complete the dungeon. Now you define what players have to do to progress in a dungeon!

ADDED:

  • Support for PacketEvents (dungeon scoreboard).
  • Support for EconomyBridge (dungeon entrance and kit cost).
  • Support for custom items (in kits, rewards, loot chests).
  • Explicit options for the dungeon start/end announcements.
  • Explicit options to disable health regeneration from specific source(s).
  • Dungeon Prefix. Plugin messages sent inside a dungeon will have a custom dungeon prefix.
  • Config option to remove 'unknown' mobs spawned in dungeons.
  • Config option to specify which 'ally' mob should be spawned when using spawn eggs. Now you can summon mobs from other plugins (like MythicMobs, if supported) with regular spawn eggs.
  • Config option to allow 'unique' items generated in Loot Chests.
  • Config option to set Reward's description. By default it can be viewed by hovering over the reward receive message.
  • Config option to set Kill Streaks as "Repeatable" to trigger it every X kills defined.

CHANGED:

  • Kit Selection. Now players select/purchase a kit before entering the dungeon. There are confirmation GUI and all necessary info such as kit cost, available slots, etc.
  • Lobby Items. No more lobby items in dungeon lobby. Players joined with kit/own inventory equipped. This change will ensure that all players have valid kits/items and are ready to play.

IMPROVED:

  • Game 'Hunger' option replaced with 'Exhaust'. Event handler replaced from FoodLevelChangeEvent to EntityExhaustionEvent for more stability.
  • Dungeon start announcement will be sent only to players that are not in dungeon and has permission to a said dungeon.
  • Kit Shop GUI will appear to 'rent' dungeon kits for a cost when 'Permanent Kit Purchases' is disabled. Kit Selector will be disabled as well.
  • Kit Selector GUI will appear to select purchased dungeon kits when 'Permanent Kit Purchases' is enabled. Kit Shop also will be available to purchase more kits.
  • Lobby Status. Lobby countdown, start conditions and other info displayed in action bar now.
  • Lobby Scoreboard. Dungeons lobby has scoreboard now displaying players and their ready status.
  • Better configuration to specify 'ally' mobs when spawned externally.
  • Reward removal on death or defeat is configurable in the 'give_reward' script action now instead of global config settings.
  • Optimized loot chests generation.
  • Loot Chests now can be assigned to any container block (barrels, furnaces, etc.), not only chests.
  • Loot Chests's MaxItems option can be set to -1 to auto-expand to the container's inventory capacity.
  • Support for multiple slots per dungeon for the Dungeons Browse GUI.
  • Improvements in custom dungeon variables. Added possible variable min-max limits and initial value settings.
  • Supprt custom dungeon variables in many different places, such as kill streaks, loot chests, etc.
  • Better default configurations for built-in mobs.

REMOVED:

  • Rounds. No more dungeon (arena) rounds. They were replaced with 'Levels' and 'Stages'.
  • Waves. No more mob waves. You define when, which and how much mobs should spawn using dungeon scripts with conditions.
  • Gradual Spawn. No more gradual spawn setting. You control mob spawning using dungeon scripts with conditions.
  • Auto-Revive. No more players auto-revive settings. You can revive players using dungeon scripts with conditions.
  • Spectating. Not a feature anymore, not really useful.
----------, Apr 24, 2025
Resource Information
Author:
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Total Downloads: 1,790
First Release: Jul 28, 2016
Last Update: Apr 24, 2025
Category: ---------------
All-Time Rating:
151 ratings
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