Sorry for the quite long time of no updates.
I completely rewrote and recoordinated my whole plugin backend and infrastructure.
Its still not to a point i would say that its finished but im getting closer.
Meanwhile i fixed some bugs reported by user and upgraded some of the internal workings of the plugin to be more efficient:
- Fixed a bug that on rare occasions would make it possible to have more than the wanted amount of perks enabled
- Implemented a custom configuration engine more on that later
- Implemented a custom way of handling multiversion compatability
- Made the compatability checking aware of player world changes to prevent perks being able to be used in worlds where they were not supposed to
- Improved performance of the plugin in general (dont worry it was already really lightweight before)