MissileWarfare is a
Slimefunaddon which adds Missiles and Missile-related mechanics to your server. You can use it for modern battles, wars, or any modern combat scenario in general.
Ground-to-Ground Launcher and Missiles, where you can set the coordinate and cruise altitude, and it will travel to its destination at the desired altitude to deliver death from above!
There are many missile types, including Small, Medium, Large and Advanced GtG missiles, as well as their Normal, Accurate, Long-Range or High-Explosive variants.
There are also special missiles, including Napalm, Gas, ICBM, Sticky ( ͡° ͜ʖ ͡°) and Cluster.
Anti-Air Launcher and Missiles, which automatically detect and intercept incoming Ground-to-Ground Missiles.
Anti-Elytra Launcher and Missiles, which automatically detect and eliminate nearby players that are flying with an elytra. You can add a whitelist to prevent friendly fire!
Planned Features
Full Radar Systems (Search & Tracking Radars, C2 units, etc).
Better Missile Trajectories, Flight Patterns, Launch Sequences etc.
More Customisable Missiles.
IFF (Identification of Friend or Foe) Systems.
And more...
Dependencies
The Plugin has a dependency on Slimefun, as it is a slimefun addon!
We do have support for, altough currently with limited abilities;
Worldguard: Adds a new flag to allow or disallow missile explotions.
Towny: Checks if the nearest player to the launch of a missile, if it lands on a town, is an enemy of the town which the missile landed on.