Code (Text):
#
# CONFIGURATION FOR BEACON WAYPOINTS
#
# The maximum amount of public waypoints that can exist at once on the server
max-public-waypoints: 100
# The maximum amount of private waypoints that each player can have
max-private-waypoints: 30
# Force waypoint names to be alphanumeric when they are created
force-alphanumeric-names: false
# The number of rows the public waypoint selection menu will show per page, not including the row for page navigation
# Range: 1-5
public-waypoint-menu-rows: 3
# The number of rows the private waypoint selection menu will show per page, not including the row for page navigation
# Range: 1-5
private-waypoint-menu-rows: 2
# Activate teleportation as soon as the destination is chosen without a warmup animation
instant-teleport: false
# Disable the particle animations when teleporting through a beacon
disable-animations: false
# Launch the player into the air when teleporting through a beacon
launch-player: true
# The y-level players will launch into the air before teleporting to the destination. Anti-cheat plugins may not allow
# players to go above a certain height, so adjust this as needed. The minimum value is the world height.
launch-player-height: 576
# By default, beacons teleport anyone standing on top of them. If you want to limit the teleportation to only the
# player who chooses the destination, set this to true.
disable-group-teleporting: false
# If the BeaconWaypoints.breakWaypointBeacons permission is disabled for a player, this will still allow them to break
# a beacon if all waypoints attached to it are owned by them. The owner of a beacon is the player who placed it.
allow-beacon-break-by-owner: true
# If you want to have players pay to teleport, you can change it here.
# The cost to teleport is determined by the amounts given here multiplied by the distance between the beacons in chunks.
# The value for each is only used when that mode is specified.
# If you want the cost to be the same at any distance, then set that value below
# and set cost-multiplier to 0.
# If a player is teleporting between dimensions, it will charge the dimension price.
# Money mode uses the currency from the EssentialsX plugin
# Modes: none, xp, money
payment-mode: none
xp-cost-per-chunk: 0
xp-cost-dimension: 0
money-cost-per-chunk: 0
money-cost-dimension: 0
# This value changes the cost of travel based on distance.
# The formula used is cost*(distance^multiplier), and the multiplier must be at least 0
# 0: constant cost for any distance
# Between 0 and 1: cost increases slower with distance
# 1: cost increases linearly
# Above 1: cost increases faster with distance
# This does not affect the price of teleporting between dimensions.
cost-multiplier: 0
# Require players to have a specific item with a specific name to teleport.
# If the item does not need a specific name (ex. custom items), then remove the "name" field.
# The amount of the item the player needs in their inventory can be set with the "amount" field.
# The amount of the item the player needs in their inventory to travel between dimensions can be set with the "amount-dimension" field.
# If you do not want the cost multiplier to affect item amounts needed, set "use-multiplier" to false.
# This could be useful if you require a certain amount of an item but also want an XP payment based on distance.
# You can set the item(s) to be consumed or let the player keep it with the "consume" field (ex. teleport spell item)
#
# Example for requiring either an ender pearl that is consumed and uses the cost multiplier
# or a gold nugget named "Teleport Token" with gold text that is not consumed and does not use the cost multiplier:
#
# required-items:
# - item: ENDER_PEARL
# amount: 1
# dimension-amount: 10
# use-multiplier: true
# consume: true
# - item: GOLD_NUGGET
# name: §6Teleport Token
# amount: 1
# use-multiplier: false
# consume: false
required-items:
# Prevent players from teleporting if they have certain items in their inventory
# Example:
# banned-items:
# - SHULKER_BOX
# - TNT
banned-items:
# Discovery mode will only show public waypoints that have been "discovered" by the player.
# A player discovers a waypoint by interacting with the beacon associated with it
discovery-mode: false
# Allow waypoints to be created in any world
allow-all-worlds: true
# List of worlds that allow waypoints if allow-all-worlds is disabled (based on folder name)
allowed-worlds:
- world
- world_nether
- world_the_end
# List of items that can be used for waypoint icons
# The order given here is the same order that will be in the icon picker menu
waypoint-icons:
- APPLE
- SHROOMLIGHT
- TOTEM_OF_UNDYING
- EMERALD
- DIAMOND
- END_CRYSTAL
- LEATHER
- FILLED_MAP
- SNOW_BLOCK
- RED_MUSHROOM
- CARROT
- GOLDEN_APPLE
- CREEPER_HEAD
- PRISMARINE_BRICKS
- ALLIUM
- IRON_PICKAXE
- QUARTZ_BRICKS
- SKELETON_SKULL
- POPPY
- PUMPKIN
- HONEYCOMB
- SEA_LANTERN
- BLUE_ICE
- PURPUR_BLOCK
- ENCHANTING_TABLE
- OAK_LOG
- WHEAT
- RED_BED
- ORANGE_TULIP
- BLAZE_POWDER
- SUGAR_CANE
- LAPIS_LAZULI
- CHORUS_FRUIT
- END_PORTAL_FRAME
- ELYTRA
- BREWING_STAND
- REDSTONE
- RED_SAND
- END_STONE
- CACTUS
- WATER_BUCKET
- SHULKER_BOX
- CHEST
- NETHERITE_INGOT
- SOUL_SAND
- RED_NETHER_BRICKS
- MAGMA_BLOCK
- SAND
- ENDER_PEARL
- WARPED_STEM
- CRIMSON_STEM
- ZOMBIE_HEAD
- OBSIDIAN
- WITHER_SKELETON_SKULL
- GRASS_BLOCK
- IRON_BLOCK
- COPPER_BLOCK
- GOLD_BLOCK
- DIAMOND_BLOCK
- NETHERITE_BLOCK
- SPRUCE_LOG
- BIRCH_LOG
- JUNGLE_LOG
- ACACIA_LOG
- DARK_OAK_LOG
- SPONGE
- BOOKSHELF
- NETHERRACK
- GLOWSTONE
- STONE_BRICKS
- DEEPSLATE_BRICKS
- MELON
- MYCELIUM
- EMERALD_BLOCK
- HAY_BLOCK
- BAMBOO
- IRON_BARS
- DRAGON_HEAD
- CAMPFIRE
- BEE_NEST
- TNT
- BEACON
- QUARTZ
- IRON_INGOT
- COPPER_INGOT
- GOLD_INGOT
- STRING
- FEATHER
- GUNPOWDER
- WHEAT_SEEDS
- BRICK
- BOOK
- SLIME_BALL
- EGG
- BONE
- BLAZE_ROD
- GOLD_NUGGET
- NETHER_WART
- ENDER_EYE
- EXPERIENCE_BOTTLE
- NETHER_STAR
- FIREWORK_ROCKET
- MUSIC_DISC_STAL
- CAKE
- SWEET_BERRIES
- WHITE_WOOL
- GOLDEN_PICKAXE
- DIAMOND_PICKAXE
- NETHERITE_PICKAXE
- FISHING_ROD
- TRIDENT
- GOLDEN_CARROT