Overview: This is a plugin that allows you to customize items both in-game and through configuration. This means that you can edit it's displayname, lore, enchantments, and durability all through easy-to-use commands. You can also save these items and they will be permanently available until you delete them.
Installation: For installation, simply drop this plugin into the plugin folder and start your server. This plugin is currently tested for 1.8-1.16. This plugin is less tested for versions 1.17 and 1.18, but there is no reason that it should not work on these versions.
Commands: /omi list - Lists all of the items you have previously saved. /omi item rename (name) - Renames the item that you are holding in your hand /omi item addline (line) - Adds line of lore to the item that you are holding in your hand /omi item removeline (linenumber) - Removes the specified line number of lore of the item you are holding in your hand /omi item addenchant (enchantment) (level) - Adds the specified enchantment to the item you are holding in your hand /omi item clearenchants - Clears the enchantments on the item in your hand /omi item damagefortexture (damage) - Sets the damage for texture of the item you are holding. (Only works for 1.9 and above) /omi saveitem (itemname) - Saves the item you are holding in your hand as a custom kit item /omi deleteitem (itemname) - Removes the custom item with the specified itemname /omi getitem (itemname) - Gets the custom item with the specified itemname
Permissions: omegaitems.* - Allows full use of omega items and all its functionality to the player omegaitems.listitems - Allows a player to use /omi list omegaitems.edititem - Allows a player to use all of the /omi item commands omegaitems.saveitem - Allows a player to use /omi saveitem omegaitems.getitem - Allows a player to use /omi getitem omegaitems.deleteitem - Allows a player to use /omi deleteitem
Files: Upon creating an item it will be stored in the itemname.yml file in the directory items within the directory OmegaItems. Here the config will look similar to this.
It is not a requirement to have all of these but at the very least you must have the material, amount, and damagefortexture (durability).
Issues: For issues please message in the discussions chat of this resource.