Retro's Lodestones adds teleport functionality to lodestones in Minecraft. Players can bind a compass to a lodestone then right click the compass on a respawn anchor, consuming a experience, to teleport to the bound lodestone.
retroslodestones.use Players will need the use node to use the plugin's core functionality
Code (Text):
# Retro's Lodestones Configuration
particles-enabled: true
sounds-enabled: true
# Requires the user to activate teleport at a respawn anchor.
require-respawn-anchor: true
# Cost in experience per 1000 blocks.
experience-cost: 150
# How far away from the lodestone can we teleport before we
# determine the lodestone warp is obstructed.
freespace-scan-range: 5
# Enable cross-dimension teleportation.
cross-dimension: false
cross-dimension-cost: 10000
# If enabled only the creator of the lodestone compass can
# teleport using it.
owner-only-teleport: true
# For legacy implementation, you can change these to any blocks
lodestone-item: LODESTONE
respawn-anchor-item: LODESTONE
# When enabled destroying a lodestone will result in the teleport being missing or obstructed
missing-obstructed: true
compass-item: COMPASS
teleportation-sickness: true
teleportation-sickness-duration: 200
teleport-delay: 120
# Display a title when a user teleports
teleport-title: true
# Change expected default lodestone
lodestone-default: LODESTONE
verbose-logging: false
# End of config
Code (Text):
# Player Messages
compass-name: "Lodestone Compass"
compass-lore: "Use on lodestone to teleport"
compass-bound: "Bound to "
pointless-teleport: "You are already at this location."
insufficient-experience: "You need more experience to teleport."
teleport-successful: "Teleporting to a remote location!"
obstructed-lodestone: "The lodestone is missing or obstructed."
not-owner: "Only the owner can teleport using this compass."
wrong-dimension: "The lodestone is in a different dimension."
insufficient-charge: "Respawn anchor needs a more charges to teleport."
not-bound: "This compass is not bound to a lodestone!"
already-bound: "This compass is already bound."
locked-on: "Targeted lodestone"
title:
title: "Teleporting..."
substitle: "to {location} for {experience_cost} exp."
Code (Text):
# Emitted on the respawn anchor, or player if require-respawn-anchor: false
teleport-failed: SQUID_INK
# Emitted on the lodestone on a successful teleport
teleport-success: PORTAL
teleport-success-player: TOTEM
teleport-succcess-player-count: 15
bind-successful: SPELL_WITCH
particle-count: 10