So, you are annoyed that the Manhunt plugins either cost or do not work in the Nether?
Well I've coded my own version that does work in the nether
Outdated, just use /manhunt and you'll see all commands
- manhunt create
- manhunt hunters <add/remove> <player>
- manhunt runners<add/remove> <player>
- manhunt leave
- manhunt start
- manhunt stop
- manhunt setowner <player> (Does not work!)
Right click the compass to track the player
Left click the compass to select the player you want to track (Useful when multiple runners)
Currently if you have more than one runner the game stops when every runner died at least once
Now you can change that, just use /manhunt settings
- %manhunt_hasmanhunt%
- %manhunt_isowner%
- %manhunt_isrunner%
- %manhunt_ishunter%
- %manhunt_running%
- %manhunt_time%
Todo:
- Recode it with ProtocolLib instead of Lodestones (I have no idea how)