C0mm4nd [Bukkit/Bungee] [by 360matt] icon

C0mm4nd [Bukkit/Bungee] [by 360matt] -----

The fastest way to create commands



C0mm4nd
A simple and powerfull command API for bukkit and bungeecord
With command injection (without plugin.yml)


My Discord: Matteow#6953

Maven
Code (Text):
<repositories>
   <repository>
       <id>sonatype</id>
       <url>https://oss.sonatype.org/content/repositories/snapshots</url>
   </repository>
</repositories>


<dependencies>
   <dependency>
       <groupId>io.github.360matt</groupId>
       <artifactId>C0mm4nd</artifactId>
       <version>1.3-SNAPSHOT</version>
   </dependency>
</dependencies>
Features
Shortened methods:
  • check if the sender is a player (and get the Player)
  • check the number of arguments
  • retrieve the arguments according to their type (player, string, int, long, boolean)
  • test for equality on arguments
  • send a message to the sender
  • broadcast a message
Based on Exceptions:
  • all methods on arguments can thrown or not if value is invalid
  • exceptions are automatically catch
  • an error message is automatically sent to the sender
Sub-orders division:
  • possibility to split the command into several pieces, in different class
  • throw support
Translation (default: French, fuck English :))
Code (Java):
All fields are using Linguistic. Lambda interface

Linguistic. MISSING_ARGS = (args ) -> "" ;
// args[0] = required args count (int)

Linguistic. SENDER_NOT_PLAYER = (args ) -> "" ;
// no args

Linguistic. BAD_ARG = (args ) -> "" ;
// args[0] = place of bad argument (int)
// args[1] = type (Class<?>) beetween String | Integer | Long | Boolean | Linguistic.Player

// simply ^^
Register a command:
Just instantiate it.

Code (Java):
new XX ( ) ; // is done.
Bukkit
Code (Java):
public class XX extends BukkitCmd {

    public TestBukkitCommand ( ) {
        super ( "truc" ) ;
        // setPermissionMessage("Not pemrission message");
        // setPermission("");
        // setAliases(Arrays.asList("Wooaw"));

    }

   @Override
    public void onCommand ( final BukkitExec exec ) {

         Player player = getPlayer ( ) ;
          // stop and throw if is console.

          if (isArg ( 0, "one", "two", "three" ) ) {
              // if args[0] equals "one" or equals "two" or equals "three"
              // not throwable
          }

          if (isArgOrErr ( 0, "one", "two", "three" ) ) {
              // if args[0] equals "one" or equals "two" or equals "three"
              // if not equals, stop the command, throw and if not catched: send error message automatically
          }

          if (isArgOrErr ( 0, 10, 20, 30 ) ) { } // same with int
          if (isArg ( 0, 10, 20, 30 ) ) { }



         Player playerArg1 = getArgPlayerNullable ( 1 ) ; // not throwable, but nullable
         Player playerArg2 = getArgPlayer ( 1 ) ; // throwable
          boolean state1 = isArgPlayer ( 1 ) ;

         OfflinePlayer offlinePlayer = getArgOfflinePlayer ( 1 ) ;


          long number1 = getArgLong ( 2 ) ;
          boolean state2 = isArgBoolean ( 2 ) ;

          int number2 = getArgInt ( 2 ) ;
          boolean state3 = isArgInt ( 2 ) ;

          double number3 = getArgDouble ( 2 ) ;
          boolean state4 = isArgDouble ( 2 ) ;

          boolean boolean1 = getArgBoolean ( 2 ) ;
          boolean state5 = isArgBoolean ( 2 ) ;
           
    }

   @Override
    public List <String > tabComplete ( final CommandSender sender, final String [ ] args ) {
        return Arrays. asList ( "example", "issou" ) ;
    }
}
Bungee
Code (Java):
public class TestBungeeCommand extends BungeeCmd {
    public TestBungeeCommand ( ) {
        super ( "truc" ) ;
    }

   @Override
    public void onCommand ( final BungeeExec exec ) {

        // similar to Bukkit usage, read it :)

    }

   @Override
    public List <String > tabComplete ( final CommandSender sender, final String [ ] args ) {
        return Arrays. asList ( "example", "issou" ) ;
    }
}
Resource Information
Author:
----------
Total Downloads: 93
First Release: Oct 1, 2021
Last Update: Oct 26, 2021
Category: ---------------
All-Time Rating:
0 ratings
Find more info at discord.gg...
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