Players are able to obtain enchantment shards mining which will have different enchantments on. A player can drop the enchanted book on the item to produce the enchantment attached to it.
The enchantments list:
Explosion: when a player mines a block there is a 1% chance that there will be a small explosion (that does no damage), and destroys a small amount of blocks near the player. All blocks destroyed by the explosion will enter the player's inventory.
Dragons Blessing: When a player mines a block of gold, diamond or emerald or their ore counterparts. There’s a 1% chance that the amount of drops would be doubled: e.g. if a player mines a diamond block there's a 1% chance they will pick up 2 diamond blocks.
Kings Might: When mining a block there's a 5% chance that the player will gain 2 exp levels.
Momentum: The longer one mines the faster their mining speed will become.
Scavenger: When mining there’s a 0.5% chance the block mined can be “upgraded”.
- Block of quartz to block of iron
- Block of iron to block of gold
- Block of gold to block of diamond
- Block of diamond to block of emerald
Haste: Gives the player haste 3 when mining whilst the player is holding that item.
Unbreakable: makes the item completely unbreakable under any circumstances
Aqua Aspect: when a player is holding an item with this enchantment, if they hit a player wearing fire protection armor they lose an extra +1 heart then they normally would.
Vampire: when a player is holding an item with this enchantment, if they hit a player there’s a 2% chance that the attacker will gain the amount of hearts the player just lost
Yeeting: Like knockback but instead of launching players backwards, there’s a 2% chance of the person being attacked just being launched vertically upwards by a few blocks (like 2 or 3).
Leech: A 4% chance that the person being attacked for them to bleed (lose health) for 3 seconds.
Speed: if attached to armor and worn it will give the user speed 1 until the armor is taken off
Dragon Scales: if attached to a piece of armor it will give the player a 5% chance that an attacker's attack is negated.
Vigor: makes spriting consume less hunger
Blast Imperilment: when someone wearing this armor is attacked there is a 1% chance the piece of armor will detonate and the attacker will be insta killed. And the wearer will be brought down to 50%
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