Depends: CoserverAPI
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How does it work?
You have a lot of servers (~100). Some of them are hub, bedwars, skywars, etc.
You don't want to manually update the world on all your servers after every change. What to do?
MultiLoaderWorldDownloader is one of solutions (maybe only one).
You probably have a bungeecord. You can put your worlds on a special folder in your bungeecord server and download/update it from bukkit(spigot/paper, etc) while the server is enabling.
How to use it?
Bungeecord side:
create folder 'MLWD_worlds' and put your worlds here
Bukkit/Spigot side:
in configuration file specify the path to the world
Code (YAML):
# This is a list of worlds that will be
# automatically updated or downloaded if not exist
folder1
:
- world1
- world2
- world3
- world4
folder2
:
- world5
- world6
folder3
:
[world7, world8, world9
]
Attention!
If you change the world on bukkit side, it wouldn't be saved at bungee
Example for bedwars (if all maps in one server)
list.yml
Code (YAML):
bedwars
:
- lobby
- map1
- map2
- map3
- map4
- map5
- map6
- map7
- map8
- map9
- map10
- map11
- map12
- etc
anyfolder
:
- anyworld
config.yml
Code (YAML):
limboWorld
:
"Limbo"
# *some empty world*
defaultWorld
:
"bedwars/lobby"
Easy API:
Code (Java):
//Automatically checks new version of the world's file and in case if old updates it
MLWD.
from
(folder
).
using
(world
)
;
MLWD x MLPD
In MLPD_plugins you need to put MLWD plugin (you don't need to put CoserverAPI in this MLPD_plugins folders)
MLPD list.yml (for bedwars)
Code (YAML):
important
:
- MultiLoaderWorldDownloader $usesubfolder bedwars