NEW eRankUP | 100% Customized + Multiple Requirements | 1.13 -1.18.1 | Hex Colors icon

NEW eRankUP | 100% Customized + Multiple Requirements | 1.13 -1.18.1 | Hex Colors -----

rankup,erankup,rankup plugin





ATTENTION, PLUGIN IN TESTING PROCESS, RELATE ANY PROBLEM

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Dependencies

- PlaceholdersAPI

Permissions and Commands
- /rankup (Open rank menu)
- /ranks (Open ranks menus)
- /rank reload (Reload plugin) - rankup.reload
- /forcerank <rank> (Force evolve) - rankup.forcerank
- /reset (Reset rank) - rankup.reset


[​IMG]

[​IMG]

Placeholders
Code (Text):

#Plugin variables
# <rank> Returns the player's rank
# <next> Returns the next rank or limit phrase defined in lang.yml
# <player> Returns the player's displayname



# %rankup_rank% Returns the player's rank
# %rankup_next% Returns the next rank or limit phrase defined in lang.yml
#
# %bar_all% Return the progress bar total value
# %percent_all% Return the percent total value
# %value_all% Return the total value
# %max_all% Return the max total value
#
# %value_[requirementName]% Follow the example below
# %max_[requirementName]% Follow the example below
# %bar_[requirementName]%  Follow the example below
# %percent_[requirementName]%  Follow the example below
 
Settings
Code (Text):


MySQL:
  Activated: true
  User: “root"
  Password: ""
  Database: "rankup"
  Host: "localhost”
  Port: "3306"

#Sound that is played when resetting rank
reset-sound: BAT_TAKEOFF
#Sound that is played when unable to set a rank
reset-sound-error: NOTE_BASS

#Disable if using any chat plugin.
chat: true
#Server chat format
chat-format: "<rank><player> &7>> &r<message>"

progress-bar:
  bar: "\u25A0"
  size: 10
  color-1: "&a"
  color-2: "&7"
#Welcome message for player
join-message:
  #Set true if you want the welcome message to be sent only on the first login.
  first-join: false
  #Set to true if you want the player's chat to be cleared when joining.
  clear-chat: true
  #Welcome message, it has support for PlaceholdersAPI
  message:
    - ''
    - '&e================={ &6Hypixel &e}================='
    - '      &eHi <player>, welcome to our server.'
    - '&emake friends and build your empire on the server.'
    - '     &ebecome the strongest and most feared.'
    - '&e==========================================='
    - ' '
Menus
Code (Text):
#This menu appears to confirm the evolution

Confirm-Menu:
  #Inventory title name
  name: "&7Confirm evolution ?"
  #Inventory size
  size: 27
  #Leave false to disable the confirmation menu
  enabled: true
  #Inventory items
  items:
    #Do not remove confirm and deny items
    confirm:
      #Item display name
      display: "&aAccept"
      #Item material, can use numeric id
      material: head:4312ca4632def5ffaf2eb0d9d7cc7b55a50c4e3920d90372aab140781f5dfbc4
      #Item date if it has
      data: 0
      #Item slot in inventory
      slot: 11
      #Number of items
      ammount: 1
      #Item description
      lore:
        - '&7Click to accept evolve'
    deny:
      display: "&cDeny"
      material: head:beb588b21a6f98ad1ff4e085c552dcb050efc9cab427f46048f18fc803475f7
      data: 0
      slot: 15
      ammount: 1
      lore:
        - '&7Click to deny evolution'
        -
        #This is the ranks menu, here you can create rank pages
Rank-Menu:
  #To create a new page use 'page-<number>'
  page-1:
    name: "&7Rank Menu - 1"
    size: 54
    items:
      #To add a link just repeat the below and change the slot and rank
      rank1:
        rank: default
        slot: 10
      rank2:
        rank: fish1
        slot: 11
      rank3:
        rank: fish2
        slot: 12
      rank4:
        rank: fish3
        slot: 13
      rank5:
        rank: cow1
        slot: 14
      rank6:
        rank: cow2
        slot: 15
      rank7:
        rank: cow3
        slot: 16
      next:
        display: "&cNext page"
        material: arrow
        data: 0
        slot: 50
        ammount: 1
        lore:
          - '&7Click to go next page'
      close:
        display: "&cClose menu"
        material: barrier
        data: 0
        slot: 49
        ammount: 1
        lore:
          - '&7Click to close menu'
  page-2:
    name: "&7Rank Menu - 2"
    size: 54
    items:
      #To add a link just repeat the below and change the slot and rank
      close:
        display: "&cClose menu"
        material: barrier
        data: 0
        slot: 49
        ammount: 1
        lore:
          - '&7Click to close menu'
      back:
        display: "&cPrevious page"
        material: arrow
        data: 0
        slot: 48
        ammount: 1
        lore:
          - '&7Click to go back'
Banners
Code (Text):
#Fully color Field/Base ()


#bl or SQUARE_BOTTOM_LEFT      =           Bottom Left Corner
#br or SQUARE_BOTTEM_RIGHT     =           Bottom Right Corner
#tl or SQUARE_TOP_LEFT         =           Top Left Corner
#tr or SQUARE_TOP_RIGHT        =           Top Right Corner
#bs or STRIPE_BOTTOM           =           Bottom Stripe
#ts or STRIPE_TOP              =           Top Stripe
#ls or STRIPE_LEFT             =           Left Stripe
#rs or STRIPE_RIGHT            =           Right Stripe
#cs or STRIPE_CENTER           =           Center Stripe (Vertical)
#ms or STRIPE_MIDDLE           =           Middle Stripe (Horizontal)
#drs or STRIPE_DOWNRIGHT       =           Down Right Stripe
#dls or STRIPE_DOWNLEFT        =           Down Left Stripe
#ss or STRIPE_SMALL            =           Small (Vertical) Stripes
#cr or CROSS                   =           Diagonal Cross
#sc or STRAIGHT_CROSS          =           Square Cross
#bt or TRIANGLE_BOTTOM         =           Bottom Triangle
#tt or TRIANGLE_TOP            =           Top Triangle
#bts or TRIANGLES_BOTTOM       =           Bottom Triangle Sawtooth
#tts or TRIANGLES_TOP          =           Top Triangle Sawtooth
#ld or DIAGONAL_LEFT           =           Left of Diagonal
#rd or DIAGONAL_RIGHT          =           Right of Diagonal
#lud or DIAGONAL_LEFT_MIRROR   =           Left of upside-down Diagonal
#rud or DIAGONAL_RIGHT_MIRROR  =           Right of upside-down Diagonal
#mc or CIRCLE_MIDDLE           =           Middle Circle
#mr or RHOMBUS_MIDDLE          =           Middle Rhombus
#vh or HALF_VERTICAL           =           Vertical Half (left)
#hh or HALF_HORIZONTAL         =           Horizontal Half (top)
#vhr or HALF_VERTICAL_MIRROR   =           Vertical Half (right)
#hhb or HALF_HORIZONTAL_MIRROR =           Horizontal Half (bottom)
#bo or BORDER                  =           Border
#cbo or CURLY_BORDER           =           Curly Border
#cre or CREEPER                =           Creeper
#gra or GRADIENT               =           Gradient
#gru or GRADIENT_UP            =           Gradient upside-down
#bri or BRICKS                 =           Bricks
#sku or SKULL                  =           Skull
#flo or FLOWER                 =           Flower
#moj or MOJANG                 =           Mojang

#https://minecraft.fandom.com/wiki/Banner/Patterns


Banners:
  magic-ender-trident:
    BaseColor: BLACK
    Patterns:
      - 'BLUE:SQUARE_TOP_RIGHT'
      - 'MAGENTA:CROSS'
      - 'BLACK:BRICKS'
      - 'PURPLE:FLOWER'
      - 'MAGENTA:FLOWER'
      - 'BLACK:TRIANGLE_TOP'
      - 'BLACK:STRIPE_SMALL'
      - 'BLACK:BORDER'
Rank template
Code (Text):
#Rank name, do not use cores or symbols, this name will be used as the rank identifier.
name: default
#This is the display name of the rank, here you can use colors and symbols.
display: "&e[Default] "
#This is the rank order, set 0 for the starting rank, the higher the rank the more advanced the rank,
#if there is any rank with the same rank it will not be loaded.
order: 0

#=======================================================================================================================
#To find out which sounds to use, open the help.yml file

#This sound will only be played for the player when leveling up.Set DISABLED to mute the sound
evolve-sound: LEVEL_UP

#This sound will be changed when it is not possible to evolve your rank.Set DISABLED to mute the sound
evolve-sound-error: NOTE_BASS

#This sound will be played for everyone when you level up,Leave empty to remove sound.Set DISABLED to mute the sound
evolve-sound-global: AMBIENCE_THUNDER

#=======================================================================================================================

#Message that will be sent to the player when evolving their rank
evolve-message:
  - ''
  - '&aCongratulations you evolved to rank <rank>'
  - ''

#Message sent to everyone when leveling up
evolve-message-global:
  - '<player> &aevolved to rank <rank>'
action-bar: "&aYou evolved to rank <rank>"
action-bar-all: "<player> &aevolved to rank <rank>"
title: "<rank>"
subtitle: "&fyou evolved"
#Rank menu
menu:
  size: 54
  items:
    rank:
      display: "&a[Default Rank]"
      slot: 13
      material: grass
      data: 0
      ammount: 1
      lore:
        - '&7You will earn this by evolving.'
        - ''
        - '&5 5x - Golden Apple'
        - '&b 1x - Diamond Helmet'
        - '&b 1x - Diamond Chestplate'
        - '&b 1x - Diamond Leggings'
        - '&b 1x - Diamond Boots'
        - ''
        - '&7You progress: %bar_all%'
        - ''
    requirement_1:
      display: "&aRequirement - #1"
      slot: 20
      material: iron_pickaxe
      data: 0
      ammount: 1
      lore:
        - '&7To complete this requirement'
        - '&7you need to mine the following block.'
        - ''
        - '&7Mine: &6100x - Stone'
        - ''
        - '&7Mined: &e%value_mine_0%'
        - '&7Progress: %bar_mine_0%'
    evolve:
      display: "&aClick to evolve"
      slot: 31
      material: head:399ad7a0431692994b6c412c7eafb9e0fc49975240b73a27d24ed797035fb894
      data: 0
      ammount: 1
      lore:
        - '&7Click here to evolve'
        - '&7to rank <next>'
    back:
      display: "&ePrevious page"
      slot: 45
      material: arrow
      data: 0
      ammount: 1
      lore:
        - '&7Click to go back to main page'
    close:
      display: "&eClose menu"
      slot: 49
      material: barrier
      data: 0
      ammount: 1
      lore:
        - '&7Click to go back to main page'
#Rank icon
icon:
  display: "&e[Default]"
  material: grass_block
  data: 0
  ammount: 1
  lore:
    - '&7This is the default rank'
    - '&7they all start with s rank.'
    - ''
    - '&7Status: &cIncomplete'
    - '&7Progress: %bar_all%'
    - ''
    - '&eClick to open menu'
#Rank icon completed
icon-completed:
  display: "&a[Default]"
  material: head:4312ca4632def5ffaf2eb0d9d7cc7b55a50c4e3920d90372aab140781f5dfbc4
  data: 0
  ammount: 1
  lore:
    - '&7This is the default rank'
    - '&7they all start with s rank.'
    - ''
    - '&7Status: &aCompleted'

#Commands that will be executed when evolving in rank.
#To give an item use              give: -material -ammount -data -display -lore[line 1] -lore[line 2]....
#To run a command use             console: <command>
#To send broadcast message use    bc: <message>
#To send message use              message: <message>
#Use <player> to identify the player
commands:
  - 'give: -golden_apple -1 -1'
  - 'give: -diamond_helmet -1 -0'
  - 'give: -diamond_chestplate -1 -0'
  - 'give: -diamond_leggings -1 -0'
  - 'give: -diamond_boots -1 -0'

requirements:
  mine_stone:
    type: MINE
    value: 5
    sound: LEVEL_UP
    title: "&aCompleted:&fcompleted requirement"
    actionbar: "&aCongratulations you have completed &eRequirement #1"
    message:
      - '&eYou have completed Requirement #1'
      - '&ecomplete the other requirements to evolve.'
    item:
      material: stone
      data: 0
      ammount: 1
Resource Information
Author:
----------
Total Downloads: 6,181
First Release: Jul 19, 2021
Last Update: Mar 10, 2022
Category: ---------------
All-Time Rating:
31 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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