The configuration holds basically every single message that can be send, expect some exceptions that are throwns. Additionally, you can edit the UI lore and names as well as you can see down in the configuration section.
#These are the ranks you can have ingame
#It's made with priority so basically the lower key pair value is the higher the priority is
#Example if you want owner to be shown first in the menu then set it to 1, if you wanted
#Moderator or a new rank you added yourself for example if you added
#ranks:
# Banana: 1
# Owner: 2
# Admin: 3
# Moderator: 4
# Helper: 5
#then the Banana rank would be the first to be shown in the UI.
ranks:
Owner: 1
Admin: 2
Moderator: 3
Helper: 4
wrongAddNewStaffCommandUsage:
- "§e Wrong usage:"
- "§cUse:"
- "§8 - §7/staff add <user> <rank> <age> <description>"
- "§8 - §eFor example."
- "§8 - §7/staff add simonsejse Owner 20 I've been on this server since 2020!"
#You can use all the different type of variables in here!
#Example: §6§l{username} » {desc}
#§6§l{desc} » {rank} » {desc}
UINameConfiguration: §6§l{username} » {age}
userNotStaffErrorMessage: §cUser isn't staff!
userRemovedFromStaff: §4{user}§c was removed from staff!
#Change to false if you do not wish to get a message every 30th minute that staff was saved.
sendAutomaticallySavedMessage: true
automaticallySavedMessage: §cStaff users has been saved to DB!
couldNotFetchData: §cData could not be fetched from API!