A plugin that adds the ability to add cooldowns to respawns, and the cooldown is also customisable. You can also customise whether or not you can keep the player's inventory upon respawn or heal the player's killer (if there are any).
Both healKiller and keepInventory are toggle-able in config.yml, but they're also toggle-able in-game to make it easier! Just do /toggle.
The ones you can toggle right now are:
- /toggle keepInventory (can be abbreviated to keepInv)
- /toggle healKiller
But how exactly does the plugin work?
The way it works is that when a playler takes damage, the plugin checks if the player will die from the damage they will take. If they will, the event is canceled and instead they are put into the spectator gamemode. After that, they will have to wait a set duration (It is 5 by default in config.yml) before they can respawn. A server administrator can set how long this will be. After that, they are teleported to the world spawn (will make this customisable soon), and a server administrator can choose whether or not their inventory will be kept, and whether or not the killer of said player (if there are any) will be healed.
I am planning on making it so that death drops are available for this plugin soon, as I know that all of you will probably want it. Of course, I am not an expert at coding plugins, so I would appreciate any support. Thanks!