Orestack Lite [1.16 - 1.21] | Regenerating RPG Resources | icon

Orestack Lite [1.16 - 1.21] | Regenerating RPG Resources | -----

Create regenerating blocks and structures with customizable harvesting and growth stages!



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Improve your server's gathering system with Orestack! Customize growth and harvesting stages to create unique gathering mechanics. Use single blocks or entire structures, and place them in your world with commands, items, or a wand.

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Generator Stages:


Depleted
Growing
Harvestable
Replenished

Crop Aging:

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Custom Structures: (Max 10 custom structures / unlimited placement)

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GIVEAWAY: Adding the first 10 users to the premium buyer list for free forever! (5 left) Join discord and give me your spigot-mc username.

Rotate Blocks & Structures:

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Custom Holograms, Particles & Sounds:

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Triggers:


onBreak ~ when mining a generator block
onGrowth ~ when a generator grows to the next stage
onClick ~ when a generator is clicked
Conditions:

online players
has permission
has flag
has exp
has exp level
has item
has played before
is flying
is sneaking
tool is similar
tool has enchant
is placeholder
has money
~ vault and economy required
Actions:

broadcast
lightning
console command
drop item
particle
sound

strike block
drop at block
particle at block
sound at block

drop at player
particle at player
sound at player
give exp
give flag
give item
give money
~ reguires vault and economy
take exp
take flag
take item
take money ~ reguires vault and economy
set exp
heal
damage
command
chat message
message
strike player
set flight
teleport
Configuration Debugging System:

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Configuration:


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Code (YAML):
---
type
: depleted
block
: cobblestone
growth
: 30
---
type
: harvestable
block
: stone
growth
: 240
---
type
: harvestable
block
: gold ore
growth
: 480
---
type
: replenished
block
: diamond ore
---
Code (YAML):
---
type
: depleted
block
: wheat
age
: 0
growth
: 30
---
type
: growing
block
: wheat
age
: 1
growth
: 30
---
type
: growing
block
: wheat
age
: 2
growth
: 30
---
type
: growing
block
: wheat
age
: 3
growth
: 30
---
type
: growing
block
: wheat
age
: 4
growth
: 30
---
type
: growing
block
: wheat
age
: 5
growth
: 30
---
type
: growing
block
: wheat
age
: 6
growth
: 30
---
type
: replenished
block
: wheat
age
: 7
---
Code (YAML):
---
state
: depleted
structure
: great_oak_tree_1
growth
: 100
hologram
:
  - text
: "&2&lGreat Oak Tree"
    offset
: { x : -3, y : 2.25, z : 1 }
  - text
: "&aGrowing: %generator_timer_seconds%s"
    update
: 3
    offset
: { x : -3, y : 2, z : 1 }
---
state
: harvestable
structure
: great_oak_tree_2
hologram
:
  - text
: "&2&lGreat Oak Tree"
    offset
: { x : -3, y : 2.25, z : 1 }
  - text
: "&aLogs left: 20"
    offset
: { x : -3, y : 2, z : 1 }
on-break
:
  actions
:
   - [drop_at_player, OAK_LOG:19 ]
---
state
: harvestable
structure
: great_oak_tree_3
hologram
:
  - text
: "&2&lGreat Oak Tree"
    offset
: { x : -3, y : 2.25, z : 1 }
  - text
: "&aLogs left: 21"
    offset
: { x : -3, y : 2, z : 1 }
---
state
: harvestable
structure
: great_oak_tree_4
hologram
:
  - text
: "&2&lGreat Oak Tree"
    offset
: { x : -3, y : 2.25, z : 1 }
  - text
: "&aLogs left: 22"
    offset
: { x : -3, y : 2, z : 1 }
---
state
: harvestable
structure
: great_oak_tree_5
hologram
:
  - text
: "&2&lGreat Oak Tree"
    offset
: { x : -3, y : 2.25, z : 1 }
  - text
: "&aLogs left: 23"
    offset
: { x : -3, y : 2, z : 1 }
---
state
: harvestable
structure
: great_oak_tree_6
hologram
:
  - text
: "&2&lGreat Oak Tree"
    offset
: { x : -3, y : 2.25, z : 1 }
  - text
: "&aLogs left: 24"
    offset
: { x : -3, y : 2, z : 1 }
---
state
: replenished
structure
: great_oak_tree_7
hologram
:
  - text
: "&2&lGreat Oak Tree"
    offset
: { x : -3, y : 2.25, z : 1 }
  - text
: "&aLogs left: 25"
    offset
: { x : -3, y : 2, z : 1 }
---
Code (YAML):
simple-particle:
  particle
: crit                 # The particle type
  count
: 1                       # The amount of particles
  offset
: { x : 0, y : 0, z : 0 }   # The exact offset where the particle will spawn
  delay
: 0                       # The delay after which this particle should spawn
  repetitions
: 20                 # The amount of times this particle should spawn
  range
: { x : 1, y : 1, z : 1 }     # The random range in which it will spawn
  force
: false         # Works only if player-only is false, increases the view distance
  player-only
: false   # Whether visible to all or just target player, default is false

explosion
:
  particle
: EXPLOSION_LARGE
  count
: 1
  offset
: { x : 0, y : 0, z : 0 }

fire_ring
:
  - { particle
: flame, count : 1, offset : {x : 1.0, y : -0.40, z : 0 } }
  - { particle
: flame, count : 1, offset : {x : 0.923, y : -0.40, z : 0.383 } }
  - { particle
: flame, count : 1, offset : {x : 0.707, y : -0.40, z : 0.707 } }
  - { particle
: flame, count : 1, offset : {x : 0.383, y : -0.40, z : 0.923 } }
  - { particle
: flame, count : 1, offset : {x : 0.0, y : -0.40, z : 1.0 } }
  - { particle
: flame, count : 1, offset : {x : -0.383, y : -0.40, z : 0.923 } }
  - { particle
: flame, count : 1, offset : {x : -0.707, y : -0.40, z : 0.707 } }
  - { particle
: flame, count : 1, offset : {x : -0.923, y : -0.40, z : 0.383 } }
  - { particle
: flame, count : 1, offset : {x : -1.0, y : -0.40, z : 0 } }
  - { particle
: flame, count : 1, offset : {x : -0.923, y : -0.40, z : -0.383 } }
  - { particle
: flame, count : 1, offset : {x : -0.707, y : -0.40, z : -0.707 } }
  - { particle
: flame, count : 1, offset : {x : -0.383, y : -0.40, z : -0.923 } }
  - { particle
: flame, count : 1, offset : {x : 0.0, y : -0.40, z : -1.0 } }
  - { particle
: flame, count : 1, offset : {x : 0.383, y : -0.40, z : -0.923 } }
  - { particle
: flame, count : 1, offset : {x : 0.707, y : -0.40, z : -0.707 } }
  - { particle
: flame, count : 1, offset : {x : 0.923, y : -0.40, z : -0.383 } }

fire_spiral_a
:
  - { particle
: flame, count : 1, offset : {x : 1.0, y : -0.4, z : 0 }, delay : 0 }
  - { particle
: flame, count : 1, offset : {x : 0.923, y : -0.3, z : 0.383 }, delay : 4 }
  - { particle
: flame, count : 1, offset : {x : 0.707, y : -0.2, z : 0.707 }, delay : 8 }
  - { particle
: flame, count : 1, offset : {x : 0.383, y : -0.1, z : 0.923 }, delay : 12 }
  - { particle
: flame, count : 1, offset : {x : 0.0, y : 0.0, z : 1.0 }, delay : 16 }
  - { particle
: flame, count : 1, offset : {x : -0.383, y : 0.1, z : 0.923 }, delay : 20 }
  - { particle
: flame, count : 1, offset : {x : -0.707, y : 0.2, z : 0.707 }, delay : 24 }
  - { particle
: flame, count : 1, offset : {x : -0.923, y : 0.3, z : 0.383 }, delay : 28 }
  - { particle
: flame, count : 1, offset : {x : -1.0, y : 0.4, z : 0 }, delay : 32 }
  - { particle
: flame, count : 1, offset : {x : -0.923, y : 0.5, z : -0.383 }, delay : 36 }
  - { particle
: flame, count : 1, offset : {x : -0.707, y : 0.6, z : -0.707 }, delay : 40 }
  - { particle
: flame, count : 1, offset : {x : -0.383, y : 0.7, z : -0.923 }, delay : 44 }
  - { particle
: flame, count : 1, offset : {x : 0.0, y : 0.8, z : -1.0 }, delay : 48 }
  - { particle
: flame, count : 1, offset : {x : 0.383, y : 0.9, z : -0.923 }, delay : 52 }
  - { particle
: flame, count : 1, offset : {x : 0.707, y : 1.0, z : -0.707 }, delay : 56 }
  - { particle
: flame, count : 1, offset : {x : 0.923, y : 1.1, z : -0.383 }, delay : 60 }

fire_spiral_b
:
  - { particle
: flame, count : 1, offset : {x : -1.0, y : -0.4, z : 0.0 }, delay : 0 }
  - { particle
: flame, count : 1, offset : {x : -0.923, y : -0.3, z : -0.383 }, delay : 4 }
  - { particle
: flame, count : 1, offset : {x : -0.707, y : -0.2, z : -0.707 }, delay : 8 }
  - { particle
: flame, count : 1, offset : {x : -0.383, y : -0.1, z : -0.923 }, delay : 12 }
  - { particle
: flame, count : 1, offset : {x : 0.0, y : 0.0, z : -1.0 }, delay : 16 }
  - { particle
: flame, count : 1, offset : {x : 0.383, y : 0.1, z : -0.923 }, delay : 20 }
  - { particle
: flame, count : 1, offset : {x : 0.707, y : 0.2, z : -0.707 }, delay : 24 }
  - { particle
: flame, count : 1, offset : {x : 0.923, y : 0.3, z : -0.383 }, delay : 28 }
  - { particle
: flame, count : 1, offset : {x : 1.0, y : 0.4, z : 0 }, delay : 32 }
  - { particle
: flame, count : 1, offset : {x : 0.923, y : 0.5, z : 0.383 }, delay : 36 }
  - { particle
: flame, count : 1, offset : {x : 0.707, y : 0.6, z : 0.707 }, delay : 40 }
  - { particle
: flame, count : 1, offset : {x : 0.383, y : 0.7, z : 0.923 }, delay : 44 }
  - { particle
: flame, count : 1, offset : {x : 0.0, y : 0.8, z : 1.0 }, delay : 48 }
  - { particle
: flame, count : 1, offset : {x : -0.383, y : 0.9, z : 0.923 }, delay : 52 }
  - { particle
: flame, count : 1, offset : {x : -0.707, y : 1.0, z : 0.707 }, delay : 56 }
  - { particle
: flame, count : 1, offset : {x : -0.923, y : 1.1, z : 0.383 }, delay : 60 }

# You can use particles that have already been defined before
double_fire_spiral
:
 - fire_spiral_a
  - fire_spiral_b
Code (YAML):
tin:
  sound
: ENTITY_EXPERIENCE_ORB_PICKUP
#  volume: 1.0
#  pitch: 1.0
#  offset: { x: 0, y: 0, z: 0 }
#  delay: 5
#  repetitions: 2

tin_tin
:
  - sound
: ENTITY_EXPERIENCE_ORB_PICKUP
  - sound
: ENTITY_EXPERIENCE_ORB_PICKUP
    delay
: 5

Block Protections:


Entity Explosion
Block Explosion
Leaves Decay
Block Burn
Piston Extend
Piston Retract
Crop Trample, Growth, Physics

Supported Plugins:


WorldGuard
~ Allows players to mine generators inside protected regions
PlaceholderAPI ~ Allows placeholder use in messages, holograms and commands
Vault ~ Allows you to use economy conditons/actions (has money, give money and take money)
Planned Features:
  • Remove WorldEdit dependency and use internal wand for setting generators
  • Add more conditions and actions also based on suggestions
  • Add vault related conditions/actions: (HAS_MONEY, GIVE_MONEY, TAKE_MONEY)
  • Add sound and message related commands (like /orestack particle)
  • Holograms
  • Make multi block generators
  • Fix placeholders
  • Add structure related commands to create structures fast
  • Add a way to rotate generator structure before placing
  • Add hologram message, a hologram that spawns and despawns after a set period
Notes
  • configuration files are subject to change and might need to be rewritten between updates
  • falling blocks must be supported or will fall (The generator will be removed)
  • generators will not drop items in creative mode

Support is only given for the latest versions
Suggestions, support, bug reports.
Resource Information
Author:
----------
Total Downloads: 3,451
First Release: Apr 23, 2021
Last Update: Today at 7:25 AM
Category: ---------------
All-Time Rating:
4 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings