Code (YAML):
# |----------------------|
# | MoneyDrop |
# |----------------------|
# |Author: BlazenFury908 |
# |----------------------|
# | If you have any |
# |issues, please contact|
# | me on discord! |
# |----------------------|
# | BlazenFury908#2080 |
# |----------------------|
# General options for the plugin.
options
:
# Sound that plays when a player picks up money. Set to "" for no sound.
sound
:
"ENTITY_EXPERIENCE_ORB_PICKUP"
# Set to "ACTIONBAR" for messages to display as actionbars, or "CHAT" for messages to display as chat messages.
messagetype
:
"CHAT"
# The message displayed to the player when they die.
death
:
"&c&lYou have died &fand lost $&a%money%&f!"
# The message displayed to the player when they pick up money from the ground.
pickup
:
"&fYou have picked up $&a%money%&f!"
# Commands ran by console after each event. These are lists, so there can be multiple.
# For example, if you want to send the player a message on pickup, it would look like the following.
# You can use %player% to use the player's name in the command.
#
# actions:
# pickup:
# - "msg %player% Insert Message Here!"
actions:
death:
pickup
:
# Player-specific options.
player
:
# Enable or disable the player functionality of the plugin.
enabled
: true
# The max amount of money taken by the plugin on a player's death. (I would keep this
# Lower than 999,999,999 because things will begin to break!)
# You can also set this value to 0 to completely disable players dropping money.
max
: 100000
# If the player has less than or equal to this amount of money, no money will be taken. If
# they have equal to or greater than this amount, this amount will be left in their account or removed.
keep
: 0
# Mob-specific options.
mobs
:
# Enable or disable the mob functionality of the plugin.
enabled
: false
# Add the mobs and their value to the list. The format is - "<TYPE>:<VALUE>"
# If you are using MythicMobs, The format would be - "<MobName>:<VALUE>".
# <MobName> MUST have the same capitalization as it does in MythicMobs, or it won't be recognized.
# For example, to make a chicken drop $10, it would look like this.
#
# values:
# - "CHICKEN:10"
values
:
# Options for the item shown on the ground.
item
:
# The material the item is made of. If you set this to "PLAYER_HEAD", please set "head" to the base64
# of the head you want to use.
material
: PAPER
head
:
""
# Set to true if you want the item to be enchanted (Glow)
glowing
: true
# Format of the hologram that appears above the money item. Set to "" for no hologram. Use "%money%" to show the value of the item.
hologram
:
"$&a%money%"