EcoArmor is powered by libreforge, the most powerful effects system ever put into a plugin.
You can create anything you want without ever knowing how to code. The effects system contains
over 200 effects,
over 100 conditions,
over 100 triggers, and an
infinite number of configs.
The Most Integrations When combined with the incredible capabilities of our plugin engine, eco, the libreforge effects system has more external plugin integrations than any other plugin ever released. Custom items, anticheats, protection/claim plugins, custom mobs, holograms - you name it, we support it.
Mathematical Expressions with Placeholders Everywhere you can put in a number, you can put in a mathematical expression and use placeholders in it. Want to make a player's mining speed dependent on their y level? How about making their damage related to their economy balance? Any idea you have, no matter how insane, we support.
Animations and Particles The effects system has native animation and particle systems so you can make your configs feel more reactive and alive. Visual and auditory feedback are just one effect away, allowing your creations to have a high budget feel without any of the cost.
Open-Source with Developer API For developers and more advanced users, our effects system is completely open-source and extensible. Create your own effects, conditions, filters, slots, mutators, animations - if you've got custom plugins you want to hook up, you can do it with ease.
Customise Everything Unlike other effect systems which lock you to simply mixing and matching effects and triggers, you'll be able to change literally every aspect to your liking. Blacklist and whitelist blocks, entities, items, and more, change messages, add cooldowns, delays, repeats, costs - you'll be blown away by how much you can make.
Persistent Variables You can store data for players or for the server to use in effects or just to store in your database. You can create full currencies, mana systems, and anything else just by setting up the right effects. What's more, you can also store data inside item NBT, and we also include a full built-in item levelling system that you can customise to your liking.
Custom Placeholders and Macros If you're worried about repeating yourself when making complex effect systems, we include full systems to make your own placeholders (fully integrated with PlaceholderAPI) and macros through our effect chain and effect argument systems. Even though all configs are written entirely in YAML with no special syntax, you can create entire programming systems without cluttering up your configs.
Community Config Support You can import community-made configs directly into your server thanks to our config website lrcdb (click to visit). With over 1300 public configs and over 350,000 configs ever made, you'll be in good company when using our ecosystem.