EnhancedEnchants
Combine enchantments on an anvil to increase their level (infinitely).
Costs and limitations are configurable.
Changelog
- 1.6
- You can change the messages that the plugin sends through the config;
- 1.5
- Swift sneak enchantment support (1.19);
Config
- max_repair_cost
- The maximum level cost that is allowed to be spent combining enchants, before it says "Too Expensive!"
- Default: 50
- multiplier
- The multiplier for cost increase per level of enhanced enchant.
- Making Unbreaking IV would cost <vanilla cost> + <multiplier> * 1
- Making Unbreaking V would cost <vanilla cost> + <multiplier> * 2
- and so on..
- Default: 10
- too_expensive_message
- Should the plugin notify players when the client shows "Too Expensive!" when the maximum allowed cost is not exceeded.
- Default: true
- enchantments (Contains all enchantments)
- multiplier (see above)
- limit (the maximum level for this enchant)
- disabled (if true, this enchant can't be obtained from an anvil)
Commands
- /enhancedenchants maxrepaircost <number>
- /enhancedenchants bookonbook <true/false>
- /enhancedenchants bookonitem <true/false>
- /enhancedenchants itemonitem <true/false>
- /enhancedenchants reload
Permissions
- enhancedenchants.use
- Able to combine enchants above the vanilla limit;
- Given to all by default;
- enhancedenchants.admin
- Able to modify the cost settings using above mentioned commands;
- Given to operators by default;
Always improving
Please let me know if you find any issues with the plugin.
Suggestions are welcome, too.