thirstforwater.nothirst - With this permission, the player's thirst is not reduced.
Thirstforwater.tfw.vip - With this permission, thirst is spent longer (x2 slower)
If you drink a bottle of water, there is a certain chance that you will get poisoned. You can also drink directly from the reservoir (Shift + Right Click on water), but if you are not the king of fortune, then you will get poisoned.
- When you run, the water disappears faster.
- In the default nether, water disappears a little faster =)
- Purified water restores 35 points, and ordinary water restores 20 points.
- I recommend boiling water in the furnace ^-^
If you have only 3 points of water left, then you can't run. Unless, of course, you turn it off in the configs.
If there are no points left, then you will start dying.
Hooray!
And of course you can customize a lot in the configuration file.
#World : Time for which thirst will increase at a normal pace (Seconds) SprintRate_Worlds: - world:6
- world_nether:4
- world_the_end:6
#World : Time for which thirst will increase when running (Seconds)
#------------------------------------------------------- Poisoning bottle chance: 50
#Chance to get poisoned when the player drinks a bottle of plain water. Poisoning water chance: 90
#Chance to get poisoned when the player drinks water from the reservoir. Poisoning duration: 20
#How long does the poisoning last (In seconds). Damage: 3
#Damage to player per second when water runs out. WaterRecoveryBottle: 20
#The amount of water added when drinking from a regular water bottle. WaterRecoveryClearWater: 35
#The amount of water added when drinking from a clean water bottle. WaterRecoveryWater: 20
#The amount of added water when drinking from the water block.
#------------------------------------------------------- Sprint: false
#If the water is at level 19 or less, then the player can't run. CustomRecipe: true
#Turn on or off the custom recipe for a clean water bottle. Actionbar: true
#Water indicator above the toolbar. (true/false) Indicator_full: '&6&l
}|&1
####################&6&l|{' Indicator_empty: '&6&l
}|&4
---------------------&6&l|
{'
Char1: '&9
#' Char2: '&8-'
Char_before_Indicator: '&6&l
}|'
Char_after_Indicator: '&6&l|
{'
PlaceHolder_Indicator2_Indicator_full: '&6&l
}|&1
####################&6&l|{' PlaceHolder_Indicator2_Indicator_empty: '&6&l
}|&4
---------------------&6&l|
{'
PlaceHolder_Indicator2_Char1: '&9
#' PlaceHolder_Indicator2_Char2: '&8-'
PlaceHolder_Indicator2_Char_before_Indicator: '&6&l
}|'
PlaceHolder_Indicator2_Char_after_Indicator: '&6&l|
{'
Messages: true
#Messages if the water indicator is off
#------------------------------------------------------- Nopermission: '&cYou have
no permission to do this!'
#Message if the player does not have permission to execute the command LowWaterMessage: '&cYou need to drink!'
#Message if the water indicator is off and the player is running out of water. HighWaterMessage: '&aYou dont want to drink anymore.'
#Message if the water indicator is off and the player has drunk enough water. WaterLore: '&aThe water in this bottle is purified.'
#Description of the clear water bottle. WaterName: '&bClear water bottle'
#The name of the pure water bottle.
#------------------------------------------------------- debug: false
#Don't touch data. It's Player UUID : Amount of water. data: