BetterTotems.Reload - Allows you to use /BetterTotems Reload
BetterTotems.metatotems.use - Allows you to use Metatotems
BetterTotems.metatotems.maxbypass - Allows you to use infinite Metatotems
Default Config:
Code (Text):
#Thank you for using BetterTotems!
#Provides anonymous Data to bstats.org. If you wan't to help me, keep it enabled.
Metrics: true
BetterTotems:
#Framed Totems are Totems that are put into Item-Frames.
FramedTotems:
#Enable Totems in Item-Frames
Enable: true
#Should Framed-Totems remove all Effects before applying the Totem effects?
RemoveAllEffects: true
#If this is true, Framed-Totems will first be used if available instead of Meta-Totems
PreferOverMetaTotems: false
#Radius to search for Frames with totems in them
FrameSearchRadius: 15
#Entity types that will be using Framed-Totems
AllowedEntitys:
- VILLAGER
#Effects that the Entity should get if a Framed-Totem is used. Format EFFECTTYPE:DURATION(IN TICKS):AMPLIFIER(1 is actually 1 not 2)
Effects:
- 'REGENERATION:900:2'
- 'ABSORPTION:100:2'
#Meta Totems are Totems that are set specifically to an Entity. They can be set on an Entity by rightclicking one with a Totem in the hand.
MetaTotems:
#Enable Meta-Totems
Enable: true
#Should Meta-Totems remove all Effects before applying the Totem effects?
RemoveAllEffects: true
#How many Totems can be stacked into an Entity? (Can be bypassed with Permission: bettertotems.metatotems.maxbypass)
MaxTotemsPerEntity: 1
#Entity types that you can apply Meta-Totems to.
AllowedEntitys:
- VILLAGER
#Effects that the Entity should get if a Meta-Totem is used. Format EFFECTTYPE:DURATION(IN TICKS):AMPLIFIER(1 is actually 1 not 2)
Effects:
- 'REGENERATION:900:2'
- 'ABSORPTION:100:2'
#DefaultPlayerTotem just defines how the Totem in a Players inventory works. If you disable "UsePlugin", Totems in Players inventory work vanilla like.
DefaultPlayerTotem:
#Disable this feature
UsePlugin: false
#Should Totems in players inventory be used first instead of Framed/Meta-Totems?
UseFirst: true
#Remove all Effects before applying Totem effects?
RemoveAllEffects: true
#Effects that the Player should get if a Totem is used. Format EFFECTTYPE:DURATION(IN TICKS):AMPLIFIER(1 is actually 1 not 2)
Effects:
- 'REGENERATION:900:2'
- 'ABSORPTION:100:2'
#Messages.. what did you expect?
Messages:
Prefix: "&8[&bBT&8] "
NoPerms: "&cYou dont have Permission to do that!"
Reload: "&aPlugin successfully reloaded!"
DisallowedEntity: "&cYou cant do this on this Entity!"
MaxMetaTotems: "&cThis Entity has reached the maximum amount of MetaTotems!"
MetaTotemAdded: "&aTotem(s) added! Entity now has &6%totems% &atotems!"
Videos: Feel free to make one! If it's good, i will link it here
Test Servers: Feel free to send me your Server and I'll link it here.
Terms:
You are not allowed to decompile or modify the plugin in any way!
You are not allowed to post or publish the plugin
You are not allowed to distribute the plugin!
You are not allowed to sell the plugin anywhere!
If you do not understand something or have questions, please send me a PM (Private Message)
Donators: Every Donation is welcome as I do this for free.
Thanks to tchristofferson for providing a nice config updater. If you find bugs please report them in the Discussions forum! Please do not report bugs in the Review section!