0. Put the jar into
/JetsMinions/minions/ directory - It's not a plugin!
1. In
config.yml please add to the bottom:
Code (Text):
Spawner:
Settings:
TicksPerAnimation: 4
TicksPerAction: 200 #The time it takes for the minion to spawn in mobs
DefaultSkin: Spawner
Health:
EnableHealth: true
ActionPerHealth: 4
RightClickWithFoodToFeed: true
FeedWithMoney: true
FeedWithMoneyCost: 1000
DisplayItem:
Item: NETHER_STAR
Damage: 0
Glow: true
DisplayName: "&eSpawner Minion"
Lore:
- "&7Right-Click this Minion"
- "&7to place it! Once placed"
- "&7it will start spawning"
- "&7mobs!"
- " "
- "&eMobs Spawned: &b%STATS%"
- "&eLevel: &b%LEVEL%"
2. In
controlpanel.yml, please add this to the bottom
Code (Text):
Spawner: #Must be a name of a minion, as this will be the control panel for that minion
Settings:
Size: 54
DisplayName: "&c%MINIONNAME% Panel"
FillerItem:
Slot: filler
Item: STAINED_GLASS_PANE:7
Action: none
DisplayName: " "
Lore: []
Skins:
Slot: 19
Item: SKULL:%DEFAULTSKIN%
Action: SKINS
DisplayName: "&e&lSkin Menu"
Lore:
- "&7Click this to change your"
- "&7Minions Skin!"
North:
Slot: 20
Item: SKULL:MHF_ArrowUp
Action: ROTATE_NORTH
DisplayName: "&e&lRotate North"
Lore:
- "&7Click this to change the"
- "&7Direction of your minion"
- "&7to North"
East:
Slot: 21
Item: SKULL:MHF_ArrowRight
Action: ROTATE_EAST
DisplayName: "&e&lRotate East"
Lore:
- "&7Click this to change the"
- "&7Direction of your minion"
- "&7to East"
South:
Slot: 22
Item: SKULL:MHF_ArrowDown
Action: ROTATE_SOUTH
DisplayName: "&e&lRotate South"
Lore:
- "&7Click this to change the"
- "&7Direction of your minion"
- "&7to South"
West:
Slot: 23
Item: SKULL:MHF_ArrowLeft
Action: ROTATE_WEST
DisplayName: "&e&lRotate West"
Lore:
- "&7Click this to change the"
- "&7Direction of your minion"
- "&7to West"
PayToHeal:
Slot: 24
Item: GOLDEN_APPLE
Action: PAYHEAL
DisplayName: "&e&lHeal Minion"
Lore:
- "&7This will cost"
- "&7$200" #Change the amount if needed in the config.yml
Stats:
Slot: 30
Item: CHEST
Action: NONE
DisplayName: "&e&lStats"
Lore:
- "&7Your minion has spawned"
- "&e%STATS% &7mobs since being placed"
Nametag:
Slot: 31
Item: NAME_TAG
Action: RENAME
DisplayName: "&e&lRename"
Lore:
- "&7Click to Rename"
- "&7The minion!"
Health:
Slot: 32
Item: COOKED_BEEF
Action: NONE
DisplayName: "&e&lHealth"
Lore:
- "&7Your minions health is"
- "&e%HEALTH%/20"
UpgradeMinion:
Slot: 40
Item: GOLD_INGOT
Action: LEVELUP
DisplayName: "&e&lLevel Up"
Lore:
- "&7Upgrade the Minion to the"
- "&7next level"
- "&7Cost: &e$%NEXTLEVELCOST%"
Close:
Slot: 49
Item: NETHER_STAR
Action: CLOSE
DisplayName: "&c&lClose"
Lore:
- "&7Click to Close"
- "&7the menu"
3. In
skins.yml please add as a skin under Skins:
Code (Text):
Spawner:
DisplayName: "&3%PLAYERNAME%'s Spawner"
HeadItem: "%HEAD%"
HeadDisplayName: "&7Default &cSpawner Minion!"
Body: "200,80,65"
Legs: "245,195,120"
Boots: "200,80,65"
4. in
/minionupgrades/ create a file called
Spawner.yml with the following settings:
Code (Text):
MaxLevel: 3 #Any max level
Levels:
CostToUpgradeToLevel2: 1000 #The cost to upgrade to level 2
CostToUpgradeToLevel3: 10000
Settings:
SettingsAtLevel1: COW #Stick MOBNAME|MOBNAME|MOBNAME - minion will then be able to spawn these mobs - must be a mob in https://hub.spigotmc.org/javadocs/spigot/index.html?overview-summary.html
SettingsAtLevel2: ZOMBIE|COW
SettingsAtLevel3: ZOMBIE|COW|CHICKEN
Messages:
MessageOnUpgradeTo2: '&aYou have upgraded the Spawner Minion to level 2!'
MessageOnUpgradeTo3: '&aYou have upgraded the Spawner Minion to the highest level!'