Introduction This is a fully customizable Minecraft (Bukkit) plugin that allows you to control damage taken by entities.
Features
Creeper does more damage by an explosion.
The more a player dies, the more damage he/she will receive in the long-term.
The more a player kills monsters, the more damage he/she will make in the long-term.
There is also a short-term increase of incoming damage based on a rate of monster kills to death to cut the player domination.
You can configure:
A filter of damage sources, targets and causes
A formula of how to calculate a damage
Dependencies from a player statistics
You can solve the following problems:
Increase the damage taken by a specific entity, thus make some enemies more dangerous naturally
Change damage depending on a players' kills or deaths, thus making a game more difficult for experienced players and easy for newbies without mechanics changes
Commands
customdamage reload - reload config from disk
customdamage info - show damage modifiers
customdamage info <player> - show damage modifiers of <player>
Permissions
Access to 'reload' command: customdamage.reload (default: op)
Access to 'info <player>' command: customdamage.info (default: op)