Code (YAML):
#Check for a plugin update
Update-check
: true
Options
:
#LANGUAGES: EN ES
Language
: 'EN'
#Send a message when the player first joins
First-join
: true
#Send a message when the player joins
Player-join
: true
#Send a message when the player leaves
Player-quit
: true
#Send a list of messages when the player joins, example:
#- '&m '
#- '&6&lWelcome to &c&lserver &a&l{player}'
#- '&m '
Motd
: true
#Teleport a player when he joins for the first time
Teleport-to-firstjoin
: true
#Teleport a player when he joins
Teleport-to-join
: true
# ─────────────── VOID TELEPORT SETTINGS ───────────────
# Automatically teleports players to spawn if they fall into the void.
# ──────────────────────────────────────────────────────
Void-Teleport
:
# Enable or disable void teleport feature
Enabled
: true
# Prevents fall damage when teleported from the void
No-Damage
: true
# Minimum Y-coordinate before the player is considered falling into the void
# Suggested: -15 for 1.8.x — -95 for 1.14+ due to new world generation
Trigger-Y-Level
: -90
# Choose whether to use a whitelist or blacklist for allowed worlds
# Options: whitelist / blacklist
World-Filter-Type
: whitelist
# List of worlds for which void teleport is allowed/blocked (based on filter type above)
Filtered-Worlds
:
- world
- theangel256
- donate-me
# ─────────────── /SPAWN TELEPORT SETTINGS ───────────────
# Controls related to /spawn behavior, damage prevention, and cooldown.
# ─────────────────────────────────────────────────────────
Spawn-Teleport
:
# Prevents fall damage after using /spawn (e.g., if falling into void)
No-Damage
: true
# Enable or disable cooldown for the /spawn command
Cooldown-Enabled
: true
# Time in seconds before teleporting the player after using /spawn
Cooldown-Time
: 15
Sounds
:
# ─────────────── SOUND CONFIGURATION GUIDE ───────────────
# Check the full list of Minecraft sound names for your version:
# • 1.8.x - 1.12.x → https://pastebin.com/W8ZnDx3V
# • 1.13+ → https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
#
# Format:
# SOUND_NAME;VOLUME;PITCH
#
# Values:
# ▸ Volume: 1 - 10 (1 = quiet, 10 = loud)
# ▸ Pitch: 1 - 10 (1 = deep/slow, 5 = normal, 10 = high/fast)
#
# Examples:
# ▸ BLOCK_ANVIL_LAND;10;5 → Loud volume, normal pitch
# ▸ BLOCK_ANVIL_LAND;5;1 → Medium volume, deep pitch (slower)
# ▸ BLOCK_ANVIL_LAND;1;10 → Quiet, high pitch (chipmunk style)
# ──────────────────────────────────────────────────────────
# Sound when using /spawn
Spawn:
Enabled
: true
Sound
: ENTITY_ENDER_DRAGON_GROWL;7;1
# Sound when an admin joins the server
Admin-Join:
Enabled
: true
Sound
: BLOCK_ANVIL_LAND;5;5
# Sound for all players on join
Join:
Enabled
: true
Sound
: BLOCK_NOTE_BLOCK_PLING;7;5
# Sound for a player's first time joining
First-Join:
Enabled
: true
Sound
: ENTITY_PLAYER_LEVELUP;7;5
# Sound when a player falls into the void
Void-Fall:
Enabled
: true
Sound
: ENTITY_GENERIC_EXPLODE;7;5
Fireworks
:
# Fireworks when the player joins
Join:
Enabled
: true
Power
: 1
# Power level (1 to 3)
Colors
:
# List of colors (Named or Hex) RED, GREEN, BLUE, YELLOW, PURPLE, WHITE, BLACK, PINK, ORANGE, CYAN, MAGENTA, LIME, LIGHT_BLUE, BROWN, LIGHT_GRAY, GRAY
-
"RED"
-
"GREEN"
Type
:
"BALL"
# Type: BALL, BURST, STAR, CREEPER, BALL_LARGE
Trail
: true
# Whether the firework has a trail effect
Flicker
: false
# Whether the firework flickers
# Fireworks on first join
First-join:
Enabled
: true
Power
: 2
Colors
:
-
"BLUE"
-
"YELLOW"
Type
:
"STAR"
Trail
: true
Flicker
: false
# Fireworks when using /spawn command
Spawn:
Enabled
: true
Power
: 3
Colors
:
-
"PURPLE"
-
"WHITE"
Type
:
"BURST"
Trail
: true
Flicker
: false
Permissions:
Update-check
: 'myspawn.update-check'
Admin-join
: 'myspawn.admin'
Reload
: 'myspawn.reload'
Set-Spawn
: 'myspawn.setspawn'
Set-FirstSpawn
: 'myspawn.setfirstspawn'
Bypass-Cooldown
: 'myspawn.cooldown-bypass'
Set-Firework
: 'myspawn.setfirework'