Placeholders:
%playtime% » Displays the playtime of the player viewing the placeholder.
%(name)_playtime% » Displays the playtime of the specified player.
messages:
playtime:
self: "%prefix%You have played for &b%playtime%&f."
other: "%prefix%&b%player% &fhas played for &b%playtime%&f."
not-found: "%prefix%&cNo playtime found for %target%."
reloaded: "%prefix%&aConfiguration reloaded."
top-header: "%prefix%Opening top playtimes..."
no-permission: "%prefix%&cYou do not have permission to do that."
player-only: "%prefix%&cOnly players can run this command."
invalid-player: "%prefix%&cPlayer not found."
invalid-usage: "%prefix%&cInvalid usage."
rewards-were-cleared: "%prefix%Your playtime reward data has been &creset&f." # in the config.yml, the setting: "Tell-Target-All-Their-PlayTime-Rewards-Were-Cleared" must be set to "true" for the target to receive this message.
cleared-players-rewards: "%prefix%All reward data for &b%player% &fhas been &ccleared&f."
player-not-on-the-confirm-list: "%prefix%That players' PlayTime rewards aren't pending clear. &7(&e/pt clearrewards %player%&7)"
constant-rewards-cant-be-cleared: "%prefix%&bConstant &frewards can't be reset. The rewards are intended to always be able to be redone."
per-session-rewards-were-cleared: "%prefix%&6Per-session &frewards were &ccleared &ffor &b%player%&f."
unique-rewards-were-cleared: "%prefix%&aUnique &frewards were &ccleared &ffor &b%player%&f."
invalid-reward-type: "%prefix%&cInvalid &freward type. Use: &aunique &for &6per-session"
players-data-already-in-confirm-list: "%prefix%The reward data for &b%player% &fis already pending confirmation. &7(&e/pt clearrewards %player% confirm&7)"
hover-message:
message-in-chat: "%prefix%You need to confirm clearing &lALL &fof &b%player%s' &freward data. &7(&a&lClick to confirm&7)"
hover: "&fClick to confirm clearing of &b%player%s' &freward data."
clear-rewards-breakdown:
- "%prefix%Usage: &e/pt clearrewards (player) [reward-type]"
- " &7(required) [optional]"
- ""
- "&fValid reward types: &aunique &f& &6per-session"
help:
- "%prefix%&e/playtime &7- &fView your playtime."
- "%prefix%&e/playtime (player) &7- &fView another player's playtime."
- "%prefix%&e/playtime rewards &7- &fView rewards for playtime milestones."
- "%prefix%&e/playtime clearrewards (player) [reward-type] &7- &fClear all or a specified type of reward data for a player."
- "%prefix%&e/playtime top &7- &fView top playtimes."
- "%prefix%&e/playtime reload &7- &fReload plugin configuration."
Code (Text):
# rewards.yml
# Constant rewards repeat every X seconds of TOTAL playtime.
# Each reward entry requires:
# interval: seconds (integer)
# command: command to run (use %player% as placeholder)
# message: (optional) message to send to the player
constant:
two_hours:
interval: 7200 # 2 hours
command: "eco give %player% 100"
message: "&bᴘʟᴀʏᴛɪᴍᴇ &e♦ &fYou received &a$100 &ffor reaching 2 hours played!"
gui-interval: "2 hours"
reward-desc: "$100"
# Unique rewards are given ONCE when total playtime reaches the threshold.
unique:
one_day:
at: 86400 # 24 hours
command: "give %player% diamond 5"
message: "&bᴘʟᴀʏᴛɪᴍᴇ &e♦ &b24 hour &fmilestone reached! Enjoy &b5 diamonds&f."
gui-interval: "1 day"
reward-desc: "5x diamonds"
# Per-session rewards can be earned once per calendar day
# when the player's playtime for that day reaches the interval.
per-session:
daily_half_hour:
interval: 1800 # 30 minutes in a single day
command: "crate key give %player% daily 1"
message: "&bᴘʟᴀʏᴛɪᴍᴇ &e♦ &fThank you for playing &b30 minutes &ftoday! — Here’s a daily key!"
gui-interval: "30 minutes"
reward-desc: "1x Daily Key"
gui-items:
constant:
material: DIAMOND
name: "&b%interval%"
lore:
- "&7Earn a reward every &b%interval%&7."
- ""
- "&fReward: &a%reward%"
- "&fType: &bConstant"
unique:
material: EMERALD
name: "&a%interval%"
lore:
- "&7Earn a special reward for"
- "&7hitting a specific milestone."
- ""
- "&fReward: &a%reward%"
- "&fType: &aUnique"
achieved:
material: LIME_WOOL
name: "&aAchieved - %interval%"
lore:
- "&7You've already achieved this reward."
- ""
- "&fReward: &a%reward%"
- "&fType: &aUnique"
per-session:
material: GOLD_INGOT
name: "&6%interval%"
lore:
- "&7Come back every day and"
- "&7play for at least &b%interval%&7!"
- ""
- "&fReward: &a%reward%"
- "&fType: &6Per-session"
achieved:
material: LIME_WOOL
name: "&aAchieved - %interval%"
lore:
- "&7You've already achieved this reward."
- ""
- "&fReward: &a%reward%"
- "&fType: &6Per-session"
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