Features Class / Professions with Levels
Heroes Skills & Permission Skills
Skill Binding
Inventory Restrictions
Alternative Health/Damage System
Party EXP Sharing & Party Loot Rolling
Improved Skill Framework
Mana & Stamina System
Improved Help and Commands
Stat/Scoreboard System
Cool-down Action Bar
Toggleable Mob Health Bars
Attributes with GUI
Enhanced Targeting System
Vanilla Crafting Restrictions
Bonus EXP Permission Nodes
Improved Party System with Split EXP Gains
Skill Icons + Hot Bars when combined with
Magic Commands on Class Change
Abstracted Class Progression
Shielding Health System
SQL or YML Storage
PlaceholderAPI support
Language Support for Skills
Introduction The first Minecraft Role-playing plugin created for the multiplayer server
Herocraft! Heroes is a dynamic, flexible and highly configurable class, skill and experience system. Heroes itself is the hub of your players RPG experience, boasting classes, multi-tiering, and advanced skills. Along with classes, Heroes offers your players a new style of PvP & PvE through our well-developed skill system and our weapon + armor restrictions. No longer will your mages have the ability to use diamond swords, your rogues will no longer sneak around in their heavy diamond tunics and most importantly, you can now hurl fireballs and stun your targets. The best part of this? It's your choice how your Heroes is set up, don't want a certain skill, that's fine, you can just remove the skill and be done with it!
What can I do with it? With Heroes, you can do almost anything you'd want to do on an RPG server. The main feature is our customizable tiered class system, which offers as much to the server owner as possible when tied with our skills and permission skills. Your Heroes could be totally unique to your server, it could be the reason players play your server over other servers. The same can be said about our skill system, it's unique to any of the other RPG plugins out there. Other plugins dub "Skills" as methods which you level up, this isn't the case with Heroes. Skills are abilities you can perform which are unique to your class. Some of our favorite skills are Fireball, Jump and Port. These are what makes Heroes unique.
Dual-Classing! (either primary, secondary or both, multi-classing)
Attributes
Strength - increases damage with melee weapons, as well as damage with physical based abilities
Constitution - increases your maximum health pool, and also provides slight resistances to magic based damage
Endurance - increases your base stamina regeneration, and also increases your maximum equipment weight. A high equipment weight value will be required to wear several pieces of armor at once
Dexterity - increases damage with projectile based weaponry, as well as your base movement speed. The effectiveness of certain abilities may also be increased by this attribute
Intellect - increases your maximum mana pool, and also increases the damage dealt by magic based abilities
Wisdom - increases your base mana regeneration, and also increases the effectiveness of healing based abilities
Charisma - increases the potency of songs, and increases the duration and effectiveness of certain disabling abilities
Overview Experience is how Heroes gain levels. Currently there are eleven different sources of gaining experience: SKILL, KILLING, PVP, MINING, ENCHANTING, FARMING, CRAFTING, LOGGING, DEATH, ADMIN, EXTERNAL, FISHING, QUESTING, BUILDING, SHEARING, TAMING Skill experience is set per-skill in the skills configurations, and is usually not enabled, but can be enabled if you want specific skills to award or cost the player experience. PvP rewards are set under Killing as shown in the default configuration below. Enchanting is required for a player to enchant items, as it will be used to deduct the exp cost from the heroes. Questing & External require extra addons to be functional, they are not used internal to the Heroes plugin. The experiences.yml file controls which experience types award experience and how much they award. Killing goes by entity names, while the other options go by block and item names
General Commands
/hero - /heroes
/hero help
/hero armor
/hero choose <path>
/hero prof <path>
/hero paths
Only shows those paths which are set as 'tier: 1' in their class file
/hero reset
resets the player to the default class and wipes ALL experience/levels gained
/hero tools
/hero spawnparticle
/hero scroll
/hero skills - /skills
/hero specs
/hero leaderboard
/hero who <player>
/hero verbose
/hero suppress <skillname>
/hero scroll
/hero level - /level - /hlevel - /lvl
/mana
/health - /hp
/cooldowns - /cd
/bind
removes a binding for the held item
/bind <skill> [args]
adds a binding for the item being held to the skill specified, if the skill requires arguments they can be supplied
Admin Commands
/hero admin class <player> <class>
/hero admin prof <player> <profession>
/hero admin exp <player> <class> <amount>
class can also be 'prim' or 'prof' to give exp to a player's primary class or profession.
/hero admin level <player> <class> <amount>
class can also be 'prim' or 'prof' to give a level to a player's primary class or profession.
Q: Does Heroes work with Citizens?
A: Sorta.-
Citizens - (NPCs loaded as playerObjects cause some conflicts - contact Citizen for possible fixes) Full support would require a major rewrite of Heroes Framework on how we load/save classes.
Avoid using Citizens named as players on your server.
Q:Can I use /reload or reload plugins with Heroes Premium?
A: "/reload"
will cause instability with the class manager. Do not use /reload. Spigot recommends not using it ever.
Q: What permission systems do you use or recommend?
A: We recommend using
LuckPerms or
zPerms. GM & PEX permission systems are untested/unsupported, YMMV.
Q: Can I use other RPG systems (like Mcmmo) with Heroes?
A:Most plugins will load and not cause errors, there may be some philosophical overlap due to both being "RPG" plugins.
Q: Does 1.7 and 1.8 versions work on Heroes Premium
A: 1.7 and 1.8 may have some issues. The more advanced skills may not function properly unless compiled against these versions. 1.8.8 is the only supported 1.8 build.
Q: Is Bukkit Supported?
A: Craftbukkit is NOT supported. You should use
Spigot or
PaperSpigot.
Q: Is there a language file with Heroes? Can you translate it
A:We
do NOT have a full language file,
there are sections you can customize and change descriptions however. Please use
MessageFilter for the time being.
Q: Can I localize the skill descriptions?
A: Yes. You can do this in
skills.yml by editing the Description section.
Q: Can I turn off stamina and use the food system?
A: Yes. You can do this in
config.yml by editing the appropriate section.
By purchasing this resource you are gaining the right to use this plugin on a server you own, manage or work for for as long as you are in contact with the actual Minecraft aspect of the server and as long as the following conditions aren't violated.
By purchasing this resource, only you will have support access for the duration of the project.
You are not allowed to distribute this plugin in any form to anyone who has not obtained the right to use the plugin himself for example by purchasing it from this resource page.
You cannot refund your purchase after already acquiring the resource. It should work as described and if you have problems contact us and we will to do our best to resolve them! Opening a chargeback will have your access revoked immediately and permanently.
You are allowed to modify this plugin as long as you follow the previous terms.
All of the rights given to you can be revoked at any time by the author, especially in the case that the terms were violated.
By downloading you accept the previous terms and that this resource is distributed without any (not even implied) warranty or liability by the author.
DO NOT LEAVE BUG REPORTS IN RATINGS
=============================== LATEST LEGACY 1.12 VERSION requires Vault 1.6 or lower Skills require 6.2 of EffectLib ===============================
Please paste2.org your start-up log and any error that's relevant! Include server/heroes version.
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