PlayerIngameRespawnEvent, in the past, could have been called either after (usually) a player respawned or before (rarely). It now consistently gets called *before* a player respawns. Use the new PlayerIngamePostRespawnEvent if you want to handle *after* a respawn
Fixed bugs:
Fixed bw1058 migration not working for swm worlds
Fixed magnetic shoes not working at all
Reverted check custom team upgrades that would prevent non-vanilla enchants to be applicable
Fixed being able to tigger traps in endlobby
Fixed memory leak if player leaves while (and not through) the leave item delay was active
Fixed not being able to buy items in shop layouts with villager UIs
Hotfix for mem-leak within PaF extended API
Fixed potential "Cannot measure distance between world" error with tracker and TNT sheep
Fixed interact error if a spectator item only has commands without an handler
Fixed error when migrating from bw1058 with it using SQLite that hasn't been initialized yet