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[15% SALE] ⭕ Marcely's Bedwars ⭕ Supports 1.8 - 1.21.4 ⭐⭐⭐⭐⭐ EST. 2015
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✨ NO. 1 BEDWARS PLUGIN ✨350+ CONFIGURATIONS ✨ 0 LAG ✨ MULTI ARENA ✨ NETWORK-READY ✨
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4 MB .jar
Overview
Updates (
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Reviews (
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Version History
Discussion
5.5.2
Improvements:
Players now get teleported to the main world's spawn instead of a random location if no hub position was set
Performance improvements:
Slightly improved efficiency by avoiding code execution in certain events early
Improved client-side caching for custom skull textures
API changes:
It is now possible to create custom TeamEnchantment targets
Added Constructor TeamEnchantment(Predicate<ItemStack>, String targetId, Enchantment, int lvl)
Added TeamEnchantment#isApplicable(ItemStack)
Added TeamEnchantment#getTargetId()
Added TeamEnchantment.Target#CUSTOM
Deprecated TeamEnchantment.Target#byMaterial(Material) is now deprecated for removal
Added
Helper#takeItems(player, is, amount)
Helper#giveItems(player, is, dropOverflow)
RejoinPlayerIssue.ALREADY_INSIDE
Fixed bugs:
Fixed NPE when starting the plugin for the first time
Fixed race-condition if player gets teleported to the lobby after the match started. This only happened on paper and was related to async tp
Fixed accidentally obfuscating base.json fields, whereby the hubPosition would get reset with every update
Fixed being able to participate in two arenas at the same time by attempting a rejoin while already joining another one
Fixed bugs (potentially only for ProxySync + paper 1.21.4) where players would turn into a buggy state when leaving as a spectator
Fixed being able to swap offhand items in lobby phase
Fixed steve skulls when applying (legacy) NBT on custom skulls for 1.20.5+
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Mar 9, 2025
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Resource Information
Author:
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Total Downloads:
1,754
First Release:
Oct 23, 2015
Last Update:
Mar 9, 2025
Category:
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All-Time Rating:
235 ratings
Find more info at mbedwars.com...
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