Cannon system: Players can establish virtual "cannons" in orbit. Each cannon is assigned a unique name and loaded with a specific type of ammunition (payload).
Attack Modes (Payloads):
STAB (Precision Strike): A focused attack that drops a continuous column of TNT onto a single point, drilling deep into the ground (ideal for breaching bunkers or reinforced bases).
NUKE (Area Bombardment): A massive area-of-effect strike. It drops a main warhead from high altitude, accompanied by expanding rings of TNT to carpet-bomb a large area (ideal for surface annihilation).
RECURSION (Chain Reaction): Creates devastating chain-detonation effects
Firing Mechanisms
By Command: Fire immediately at the crosshair location or at specific X, Y, Z coordinates.
By Fishing Rod: Players use a special
Fishing Rod that is linked to a specific cannon. Using the rod
(clicking) will signal the cannon to fire at the location the player is looking at or interacting with.
Crafting Players can craft these Remote Controllers (Targeting Tools) using a Crafting Table if recipes are configured. This allows survival players to access orbital weaponry without needing admin commands.
/cannon create <name> [payload] - Create a cannon at your location
/cannon remove <name> - Remove a cannon
/cannon list - List all cannons
/cannon fire <cannon> - Fire payload at crosshair
/cannon info <cannon> - Show info for a cannon
/cannon target <cannon> <x> <y> <z> - Fire at coordinates
/cannon give <player> <cannon> - Give targeting tool for a cannon
/cannon set <cannon> <parameter> <value> - Set a parameter for a cannon
/cannon reload - Reload configuration
orbitalstrike.use.<cannon>: Use orbital strike cannons
# Automatically load the target chunk before firing force-load-target: true
# List of worlds where the cannon can be activated enabled-worlds: - world
- world_nether
- world_the_end
# These are the default values for cannons when they are created. # If you want to customize each cannon individually, please go to "cannons.yml". payloads:
stab: # Explosion power yield: 8.0
# Horizontal offset for the double helix pattern offset: 0.3
# Vertical distance between TNT spawns vertical-step: 2
nuke: # Explosion power yield: 8.0
# Height above target to spawn the nuke array height: 60.0
# Number of rings in the nuke array rings: 10
# Base amount of TNT in the inner ring base-tnt: 20
# Amount of TNT to add per ring tnt-increase: 3
# Fuse time in ticks (20 ticks = 1 second) fuse-ticks: 80
# Delay before launching the TNT array in ticks launch-delay: 10