FREE | Sounds | Play sounds for players icon

FREE | Sounds | Play sounds for players -----

Join, Leave, Interact, On Chat, On Commands and more sounds everywhere!



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Sounds – Universal Sound Trigger Plugin

  • What it does:
    Plays custom sounds on any Bukkit event you enable. All event-sound mappings are driven by two simple YAML files.
  • Configuration:
    • config.yml → toggle each event on/off, set debug mode, define fallback sound and license key.
    • sounds.yml → assign sound names, volume and pitch per event.
  • Built-in Features:
    • Per-event enable/disable
    • Per-event sound, volume & pitch
    • Automatic fallback if a sound is invalid
    • Optional debug logging of every play
  • Supported Events:
    Join, quit, kick, chat, command, move, death, respawn, teleport, interact (block & entity), level/exp change, item consume/held/swap/drop/pickup, sneak/sprint/flight toggle, bed enter/leave, shear, fish, edit book, advancement, portal, statistic, unleash, inventory click/open/close/drag, entity damage (by entity), projectile launch/hit… and more.
  • Compatibility:
    Minecraft Java Edition 1.7 – 1.21+ (Spigot, Paper, Purpur)
  • Commands:
    None – everything runs automatically on server start (or via the plugin’s reload() method).
  • License:
    Requires a valid license key in config.yml. No extra commands or external dependencies.
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LostDev discord server:

https://discord.gg/6S6jxC5h67

(Join for more info, or plugins!)

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Code (YAML):
####################################################################################

#                                Sounds - config.yml                               #

#                                                                                  #

# This file controls which sound events are enabled and includes general settings. #

####################################################################################

settings
:

  enabled
: true             # Master switch to enable/disable the plugin

  debug
: false               # Debug mode: logs each played sound to console

  fallback-sound
: "BLOCK_NOTE_BLOCK_HARP"   # Used when a configured sound is invalid


####################################################################################

#                                     Event Toggles                                #

# Set to true to enable sound for that event. Set too false to disable it.         #

####################################################################################


events
:

  player_join
: true                 # When a player joins the server

  player_quit
: true                 # When a player leaves the server

  player_kick
: true                 # When a player is kicked

  player_chat
: true                 # When a player sends a chat message

  player_command
: true             # When a player executes a command

  player_move
: false               # When a player moves (can be frequent!)

  player_death
: true               # When a player dies

  player_respawn
: true             # When a player respawns after death

  player_teleport
: true           # When a player teleports

  player_interact
: true           # When a player interacts (clicks) a block

  player_interact_entity
: true     # When a player interacts with an entity

  player_level_change
: true       # When a player's experience level changes

  player_exp_change
: true         # When a player's experience amount changes

  player_item_consume
: true       # When a player eats or drinks something

  player_item_held
: true           # When a player changes the hotbar slot

  player_item_swap
: true           # When a player swaps items with offhand

  player_item_drop
: true           # When a player drops an item

  player_item_pickup
: true         # When a player picks up an item

  player_toggle_sneak
: true       # When a player sneaks (shift)

  player_toggle_sprint
: false     # When a player starts/stops sprinting

  player_toggle_flight
: true       # When a player toggles flight

  player_bed_enter
: true           # When a player lies down in a bed

  player_bed_leave
: true           # When a player gets up from a bed

  player_shear_entity
: true       # When a player shears a mob (e.g., sheep)

  player_fish
: true               # When a player fishes

  player_edit_book
: true           # When a player edits a book

  player_advancement
: true         # When a player gets an advancement

  player_portal
: true             # When a player enters a Nether/End portal

  player_statistic
: false         # When a player increases any statistic

  player_unleash
: true             # When a player unleashes a mob

  inventory_click
: true           # When a player clicks inside an inventory

  inventory_open
: true             # When a player opens an inventory

  inventory_close
: true           # When a player closes an inventory

  inventory_drag
: true             # When a player drags items inside inventory

  entity_damage
: false             # When a player takes any kind of damage

  entity_damage_by_entity
: false   # When a player is damaged by another entity

  projectile_launch
: true         # When a player launches a projectile (arrow, etc.)

  projectile_hit
: true             # When a projectile hits something

 
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Code (YAML):
####################################################################################

#                             Sounds - sounds.yml                                 #

#    Define the sound, volume, and pitch for each enabled event in config.yml     #

####################################################################################


# ───── Player Events ─────────────────────────────────────────────────────────────


player_join
:                     # When a player joins the server

  sound
: "ENTITY_PLAYER_LEVELUP"

  volume
: 1.0

  pitch
: 1.0


player_quit
:                     # When a player leaves the server

  sound
: "BLOCK_NOTE_BLOCK_PLING"

  volume
: 1.0

  pitch
: 1.0


player_kick
:                     # When a player is kicked

  sound
: "ENTITY_VILLAGER_NO"

  volume
: 1.0

  pitch
: 1.0


player_chat
:                     # When a player sends a chat message

  sound
: "ENTITY_EXPERIENCE_ORB_PICKUP"

  volume
: 0.5

  pitch
: 2.0


player_command
:                 # When a player runs a command

  sound
: "BLOCK_NOTE_BLOCK_BELL"

  volume
: 1.0

  pitch
: 1.0


player_move
:                     # When a player moves (disabled in config)

  sound
: "BLOCK_NOTE_BLOCK_BASEDRUM"

  volume
: 0.3

  pitch
: 2.0


player_death
:                   # When a player dies

  sound
: "ENTITY_WITHER_DEATH"

  volume
: 1.0

  pitch
: 1.0


player_respawn
:                 # When a player respawns

  sound
: "ENTITY_FIREWORK_ROCKET_LARGE_BLAST"

  volume
: 1.0

  pitch
: 1.0


player_teleport
:                 # When a player teleports

  sound
: "ENTITY_ENDERMAN_TELEPORT"

  volume
: 1.0

  pitch
: 1.0


player_interact
:                 # When a player interacts with a block

  sound
: "BLOCK_METAL_BREAK"

  volume
: 0.2

  pitch
: 1.0


player_interact_entity
:         # When a player right-clicks an entity

  sound
: "ENTITY_VILLAGER_YES"

  volume
: 1.0

  pitch
: 1.0


player_level_change
:             # When a player’s XP level changes

  sound
: "ENTITY_PLAYER_LEVELUP"

  volume
: 1.0

  pitch
: 1.0


player_exp_change
:               # When a player gains XP

  sound
: "ENTITY_EXPERIENCE_ORB_PICKUP"

  volume
: 1.0

  pitch
: 1.0


player_item_consume
:             # When a player eats or drinks

  sound
: "ENTITY_GENERIC_EAT"

  volume
: 1.0

  pitch
: 1.0


player_item_held
:               # When player changes held item

  sound
: "ITEM_ARMOR_EQUIP_GENERIC"

  volume
: 1.0

  pitch
: 1.0


player_item_swap
:               # When player swaps to offhand

  sound
: "ITEM_ARMOR_EQUIP_LEATHER"

  volume
: 1.0

  pitch
: 1.0


player_item_drop
:               # When a player drops an item

  sound
: "BLOCK_LEVER_CLICK"

  volume
: 1.0

  pitch
: 1.0


player_item_pickup
:             # When a player picks up an item

  sound
: "ENTITY_ITEM_PICKUP"

  volume
: 1.0

  pitch
: 1.0


player_toggle_sneak
:             # When a player sneaks

  sound
: "BLOCK_NOTE_BLOCK_SNARE"

  volume
: 1.0

  pitch
: 1.0


player_toggle_sprint
:           # When a player starts/stops sprinting

  sound
: "BLOCK_NOTE_BLOCK_SNARE"

  volume
: 1.0

  pitch
: 1.0


player_toggle_flight
:           # When a player toggles flight

  sound
: "ENTITY_PHANTOM_FLAP"

  volume
: 1.0

  pitch
: 1.0


player_bed_enter
:               # When a player enters a bed

  sound
: "BLOCK_NOTE_BLOCK_BIT"

  volume
: 1.0

  pitch
: 1.0


player_bed_leave
:               # When a player gets out of bed

  sound
: "BLOCK_NOTE_BLOCK_BANJO"

  volume
: 1.0

  pitch
: 1.0


player_shear_entity
:             # When a player shears a sheep

  sound
: "ENTITY_SHEEP_SHEAR"

  volume
: 1.0

  pitch
: 1.0


player_fish
:                     # When a player fishes

  sound
: "ENTITY_BOBBER_SPLASH"

  volume
: 1.0

  pitch
: 1.0


player_edit_book
:               # When a player edits a book

  sound
: "ITEM_BOOK_PAGE_TURN"

  volume
: 1.0

  pitch
: 1.0


player_advancement
:             # When a player gets an advancement

  sound
: "BLOCK_FURNACE_FIRE_CRACKLE"

  volume
: 1.0

  pitch
: 1.0


player_portal
:                   # When a player enters a portal

  sound
: "BLOCK_PORTAL_TRAVEL"

  volume
: 1.0

  pitch
: 1.0


player_statistic
:               # When a player statistic increases

  sound
: "BLOCK_NOTE_BLOCK_BELL"

  volume
: 1.0

  pitch
: 1.0


player_unleash
:                 # When a player unleashes an entity

  sound
: "ENTITY_LEASH_KNOT_BREAK"

  volume
: 1.0

  pitch
: 1.0


# ───── Inventory Events ──────────────────────────────────────────────────────────


inventory_click
:                 # When a player clicks in an inventory

  sound
: "BLOCK_GRINDSTONE_USE"

  volume
: 0.3

  pitch
: 3.0


inventory_open
:                 # When a player opens an inventory

  sound
: "BLOCK_ENDER_CHEST_OPEN"

  volume
: 1.0

  pitch
: 1.0


inventory_close
:                 # When a player closes an inventory

  sound
: "BLOCK_ENDER_CHEST_CLOSE"

  volume
: 1.0

  pitch
: 1.0


inventory_drag
:                 # When a player drags items

  sound
: "BLOCK_WOOD_HIT"

  volume
: 1.0

  pitch
: 1.0


# ───── Damage & Combat ───────────────────────────────────────────────────────────


entity_damage
:                   # When a player takes damage

  sound
: "ENTITY_PLAYER_HURT"

  volume
: 1.0

  pitch
: 1.0


entity_damage_by_entity
:         # When a player is hurt by another entity

  sound
: "ENTITY_PLAYER_ATTACK_STRONG"

  volume
: 1.0

  pitch
: 1.0


# ───── Projectiles ───────────────────────────────────────────────────────────────


projectile_launch
:               # When a player shoots an arrow or other projectile

  sound
: "ENTITY_ARROW_SHOOT"

  volume
: 1.0

  pitch
: 1.0


projectile_hit
:                 # When a projectile hits something

  sound
: "BLOCK_STONE_HIT"

  volume
: 1.0

  pitch
: 1.0

 
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Resource Information
Author:
----------
Total Downloads: 5
First Release: Yesterday at 5:56 PM
Last Update: Yesterday at 5:56 PM
Category: ---------------
All-Time Rating:
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