Do-Everything-Once Progression Tracker icon

Do-Everything-Once Progression Tracker -----

Do-everything-once progression tracker and %tfb_progression% placeholder.



TFBMCProgression
Do-Everything-Once progression tracker for Paper 1.21.8

✔ Track every first-time action, kill, craft & structure
✔ Milestone titles, fireworks, sounds & rewards
✔ Real scoreboard-friendly progress bar (PlaceholderAPI)
✔ Lightweight, plug-and-play — no commands or permissions

Make your SMP progression meaningful again.
TFBMCProgression — track everything, celebrate everything.
ㅤㅤㅤㅤㅤㅤ

[​IMG]

Overview
TFBMCProgression is built for long-term servers where every achievement matters.
Instead of rushing to “the end,” players are rewarded for experiencing everything at least once.

This plugin celebrates each unique first — whether it’s mining a block, crafting an item, killing a mob, exploring a structure, or performing special actions — and ties them all into a true 0–100% completion bar.

Perfect for forever servers, SMPs, and progression-focused communities.

Features
  • Complete first-time tracking — crafts, mining, mob kills, actions, and structure discoveries (see full lists below).
  • Milestones every 10% — fully configurable titles, subtitles, and rewards (10 → 90; 100% has its own finishers).
  • Progression bar — %tfb_progression% (and alias %tfb%) placeholder for any scoreboard via PlaceholderAPI.
  • XP multipliers & rewards — scale PlayerExpChangeEvent with per-milestone multipliers and/or grant raw XP/levels.
  • Announcements — action bar for normal firsts; optional chat lines; titles + particles + sounds + a tiny firework for milestones/100%.
  • Lightweight & efficient — purely event-driven (no schedulers), YAML storage, Paper API only.
  • Forever-server optionsreset-on-death (wipes progression & resets XP multiplier), auto-respawn (skip death screen).
  • Debug 99% mode — fast end-to-end testing: leaves “mine DIRT” as the final first to hit 100%.
  • Server-first style — optional broadcast wording (“is the first to…”) in addition to the default per-player style.
  • Auto-population — new items/blocks/entities discovered on startup are added automatically; a complete snapshot is exported too.

What It Tracks
Craft
Recipes (result slot), plus smithing table, grindstone, stonecutter, loom, cartography table, anvil result slots, and furnace/smoker/blast-furnace extracts (smelts count as crafts).

Mine
Any block in Mojang’s mineable tags: MINEABLE_PICKAXE, MINEABLE_AXE, MINEABLE_SHOVEL, MINEABLE_HOE.

Kill
Every EntityType that’s living + PLAYER (PvP).

Actions
FIRST_SLEEP, FIRST_DEATH, FIRST_RESPAWN,
ENTER_NETHER, ENTER_END,
FIRST_FISH, FIRST_TRADE (villager result slot),
FIRST_ENCHANT, FIRST_BREW,
FIRST_TAME_WOLF, FIRST_TAME_CAT, FIRST_TAME_HORSE,
ELYTRA_USE (glide), FIREWORK_USE (elytra boost),
SHIELD_BLOCK, BOW_SHOT, TRIDENT_THROW,
RESPAWN_ANCHOR_CHARGE, GOAT_HORN,
BRUSH_USE (archaeology),
COMPOST,
BEACON_PLACE, TOTEM_POP,
MILK_COW, SHEAR_SHEEP, SHEAR_MOOSHROOM,
HONEY_BOTTLE, HONEYCOMB (full hive/nest only).

Structures — recognized when opening naturally generated loot containers:
Shipwreck, Abandoned Mineshaft, Stronghold, Desert Pyramid, Jungle Temple, Ruined Portal, Buried Treasure, Ocean Monument, Pillager Outpost, Woodland Mansion, Bastion Remnant, Nether Fortress, End City, Ancient City, Trial Chambers.
(keys: STRUCTURE_SHIPWRECK, STRUCTURE_MINESHAFT, STRUCTURE_STRONGHOLD, STRUCTURE_PYRAMID, STRUCTURE_JUNGLE_TEMPLE, STRUCTURE_RUINED_PORTAL, STRUCTURE_BURIED_TREASURE, STRUCTURE_OCEAN_MONUMENT, STRUCTURE_OUTPOST, STRUCTURE_WOODLAND, STRUCTURE_BASTION, STRUCTURE_FORTRESS, STRUCTURE_END_CITY, STRUCTURE_ANCIENT_CITY, STRUCTURE_TRIAL_CHAMBERS)

Announcements
  • Normal firsts → action bar (clean; no scoreboard clash). Optional chat line (global or self-only).
  • Milestones (10–90%) → title + sound + particles + mini firework.
  • 100% Completion → special title + mini firework (+ optional broadcast).
  • Vanilla advancement chat → can be disabled for a clean feed.

Placeholders (PlaceholderAPI)
  • %tfb_progression% — compact bar + percent (and counts if enabled).
  • %tfb% — alias of %tfb_progression%.
  • %tfb_progression_percent% — e.g. 42%.
  • %tfb_progression_counts% — e.g. 250/500.

Example (FeatherBoard):
Code (YAML):

'&6Progress'
' %tfb_progression%'
 
Alternative:
Code (YAML):

'&a %tfb_progression_percent% &7(%tfb_progression_counts%)'
 
Milestones & XP
Every 10% milestone can:
✔ Show titles/subtitles
✔ Play sounds/particles/fireworks
✔ Reward raw XP and/or levels
✔ Scale EXP gain with multipliers (applied in PlayerExpChangeEvent)

At 100% → apply the final multiplier, grant rewards, and display the completion title.

⚙️ Configuration
Default highlights (see config.yml):
- Messaginguse-chat, announce-global, use-titles, use-particles, use-sounds, disable-vanilla-advancement-chat
- Style — progress bar length/symbols/colors; percent/count toggles
- Milestones — per-milestone titles/subtitles/rewards/multipliers
- Forever optionsreset-on-death (also resets multiplier), auto-respawn
- Modesannounce-player-firsts (default) or announce-server-firsts
- Power userspopulate-all-keys and export-full-config-on-first-start to generate config_full.yml (one giant editable config)

Per-player data is stored at:
plugins/TFBMCProgression/playerdata/<uuid>.yml

Installation
  • Requirements: Paper 1.21.8, Java 21.
  • (Optional but recommended) PlaceholderAPI 2.11.6+.
  • Drop TFBMCProgression.jar into /plugins.
  • Start once → configs generate automatically.
  • Edit config.yml (copy the full message code from config_full.yml).
  • Restart and play.

❓ FAQ

Do I need to author messages for every block/item/mob/action?
No — defaults are auto-populated. A complete config_full.yml is exported to copy messages from one place.

Can I switch to server-first broadcasts?
Yes — enable announce-server-firsts.

Will new items/blocks/entities break it?
No — new keys are auto-discovered on startup. No NMS is used.

Created by Astroolean​
Resource Information
Author:
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Total Downloads: 6
First Release: Sep 23, 2025
Last Update: Sep 30, 2025
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