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OreGen -----

Pure vanilla behavior, premium drops



OreGen — how it works (and stays vanilla-safe)

What OreGen does (in one sentence)
OreGen replaces the single cobblestone that vanilla would form with a configured ore only when it detects a strict, vanilla-looking setup. Otherwise, it leaves everything 100% vanilla.



The strict layout rule (core mechanic)
OreGen will only trigger when the target block sits in this exact straight-line pattern (no diagonals):

Water Source → Flowing Water → [TARGET BLOCK] → Lava Source​

  • Water Source: a true source block (level 0)
  • Flowing Water: non-source water moving toward the target
  • [TARGET BLOCK]: the spot vanilla would fill with cobblestone/stone
  • Lava Source: a true lava source block (level 0)
  • Exactly one lava source may touch the target block; otherwise OreGen won’t trigger

If (and only if) this pattern is met, OreGen:
  1. Cancels the normal block-forming event for that one target block
  2. Selects an ore from the player/world generator config
  3. Places that ore at the target position (optionally with sounds/particles if enabled and supported)



Event paths (modern and legacy)
  • Modern (1.12+) — BlockFormEvent: When Minecraft is about to form cobblestone/stone at the target, OreGen checks the strict pattern.
    Match → cancel vanilla and place the ore. • No match → do nothing; vanilla forms.​
  • Legacy/flow — BlockFromToEvent: When fluids move, OreGen first requires that water is the moving fluid, then applies the same strict pattern to the would-be target block before acting.



How OreGen preserves vanilla behavior (safety net)
OreGen falls back to vanilla (does nothing) in all of these cases:
  • Flowing water touches flowing lava (no lava source on the lava side)
  • Multiple lava sources adjacent to the target
  • No water source behind the flowing water
  • Lava is the moving fluid (instead of water)
  • Target isn’t valid for vanilla formation (not air/water)
  • Downward flow when [tt]enable-stone-generator[/tt] is false
  • World disabled (via plugin config)
  • Particles/Sounds unsupported: visuals/audio are skipped; block logic remains vanilla-safe



Where the ore choice comes from
When the rule matches, OreGen asks the per-player/per-world GeneratorConfig for a random item:
GeneratorConfig → GeneratorItem → Material (+ optional damage/meta)
That material is placed at the target block (the same spot vanilla would have placed cobble/stone).



Demo: OreGen in action


What to show
  • Lay out: Water Source → Flowing Water → Air → Lava Source
  • When vanilla would create cobblestone, OreGen replaces that one target block with a configured ore
  • Repeat in all four cardinal directions to show it only works in straight lines (no diagonals)



Demo: Vanilla safety net


Show these cases
  • Flowing vs. Flowing: Flowing water meeting flowing lava → vanilla cobblestone/stone (no ore)
  • Multiple lava sources near the target → vanilla forms (no ore)
  • No water source behind the flow → vanilla forms (no ore)
  • Lava-moving scenario: Lava is the moving fluid → vanilla forms (no ore)



Quick test checklist
  • Exact pattern triggers ore
  • Any deviation (extra lava source, missing water source, diagonals, flow↔flow) → vanilla only
  • Only the one target block is ever replaced; nearby blocks remain vanilla
  • Disabled worlds and downward-flow rules respect your config
Resource Information
Author:
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Total Downloads: 36
First Release: Aug 24, 2025
Last Update: Aug 24, 2025
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